12,100 Commits over 2,527 Days - 0.20cph!
Fixed clear current frame button not working correctly with undo
Undoing after changing frame on the neon frame will no longer undo the change on a frame that's no longer visible (it won't do anything)
Add visible undo/redo buttons to neon and pumpkin sign painting interfaces
Fix pumpkin compile errors
Fixed NRE when editing neon signs
Merge from general_qol/undo
Show buttons for undo/redo
Fixed not clearing undo buffer properly when making a new action after undoing
Add redo support (Control + Y)
Expose undo history length via convar Global.signUndoBuffer (defaults to 5)
WIP undo support in sign painting UI
Fixed scrolling behaviour on search window
Fix water pump description typo
Added a tooltip on the search button
Fixed diving mask and plate helmet UI screen overlays being effected by UI scale
Added a new search widget to the market terminal screen that allows searching for items and store names across all vending machines on the server
Updated a radio station URL
Increased scroll speed in radio station selection dialog
Modify diving mask UI overlay shader to multiply colour by underwater state (underwater = fully dark)
Prevents diving mask appearing as fully lit when underwater during daytime
Added admin command entity.downloadsign which downloads the sign the player is currently looking at to a folder into the game folder with a given filename.
Same usage restrictions apply as client.
Downloads all frames of neon signs and appends them as 1,2,3, etc
Updated red, green, blue, yellow and white berries descriptions to mention their use in mixing table recipes
Merge from general_qol/november
Take internal items button now works for camper (only shows one camper inventory at a time, clicking the take items button switches it to the next inventory after removing the items)
Calculate the approximate prevent building radius of each monument on the client before it's children get detached
Use this to determine whether to show the "Cannot build this close to x" error
Change hurt trigger on deployable elevator lift to a Crush Trigger to prevent damaging players standing on elevator lift (same setup as static elevator lift)
Cherrypick
65550 (don't show too close to monument error if not actually close to a monument)
Stop player inventory opening up for a frame in demos when a player loots another player
Verify that we're in a monument prevent building volume before printing the closest monument name in the error (fall back to the old error in this case)
Possible IconSkinPicker.OnSearchFilterChanged NRE fix
Fixed bottom of the screen sleeping bag button not correctly unlocking after the cooldown elapses (the map icon was unaffected)
Increase scroll speed of player list in admin UI
Don't show player info with placeholder data if allowAdminUI is false
Camper module storage items now drop in the world when the module is destroyed (locker, storage box and bbq)
Auto focus text box in assign to friend UI (bags and turrets)
Focuses text box after all keys are released so it doesn't spam the text box with the interact key
Add global.allowAdminUI replicated convar to disable access to the admin UI (not exposed in the admin UI, will need to use the console)
Possible fix for NVG over saturation at night based on temperature
Disable Colour Grading on hot and cold post stacks if the NVG is active (all other effects are unchanged)
Added a Prevent Instantiation toggle on the overlay managers to prevent this fix (as it would make editing the post stacks while the game was playing in the editor impossible)
If a player is set to be mounted to a mountable that doesn't exist on the client yet, ignore the new mountable so it gets properly processed once the mountable has been loaded
Only applied fix on local player client as that's the only place where this issue was causing problems (camper van interaction after respawning)
Revert head IK look from a RotateTowards back to a Lerp
Can't respawn into a camper seat while it's underwater
Can now use hand gestures while crouching (dances are still not allowed while crouching)
Don't show "has more options" interaction UI if the first option is a long hold option