11,890 Commits over 2,466 Days - 0.20cph!
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Midi driver no longer creates a gameobject, instead the active instrument calls update on the driver while it's in use
This eliminates midi overhead while an instrument isn't being used
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Disable ScrollRectEx on MapView when not in use
Gate eye controller logic by distance and don't run eye controller on local player in first person
Removed a useless Mathf.Max with one parameter that was allocating every frame
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Only setup monument markers once, not every time the map is opened (fixes monument text flickering out for a frame when opening the map)
Made ResourceRef PropertyDrawer not load assets every GUI repaint (fixes laggy inspectors in MonumentIsland scene)
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Merge flamejet_optimisation
Remove array allocation every LateUpdate on FlameJet
Merge from map_improvements
Only update map markers when adding/removing points (fixes monument widgets vanishing for a frame when adding/removing markers)
Merge from chainsaw_reload_fix
Merge from scientist_lootpanel_fix
Merge from workshop_download_fix
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Fixed a duplicate midi binding on the bass guitar
Fixed dedicated sharp note binding not working on instruments
Fix guitar display issue when switching between multiple guitars
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Fixed a swamp tree with some weird detached marker points
Added an angle check to tree marker move amount, disabled on some trees with extreme curves
Raised minimum height of tree markers on all trees except palms to 0.4
Flatten out distance on y axis by 50% when finding a new spot to place a marker
Regenerated marker data on some trees
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New admin commands:
global.sleepingusers prints out all sleeping users on a server
global.sleepingusersinrange prints out all sleeping users in the given range to the player, sorted by distance
inventory.equipslot equips an inventory slot on the player being looked at (0 indexed, so 0 matches up with the 1 key)
Tweaked MIDI bindings on drum kit
Added a new Reliable Event Sender that can be setup on an animator state
Can use this to send an animation event even if the animator is culled and events aren't being fired.
This might fix some deploy animation problems on guitars
Scientist corpses now read Scientist in Loot Panel
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Only run DLC check on Client, not Server