13,128 Commits over 2,831 Days - 0.19cph!
Fix chat window in poker UI not respecting show chat option
Fixed non bypassed keybinds still working while in poker UI
Added BloodEffect component flesh entry/exit decals
Exposed the gesture signal delay and tweaked it to line up the first and third person animations correctly
Disable dance, unsaved clap changes
Fixed some places still using old ID's
Clean up some invokes
Remove old system to hide lights and particles, just move world model a long way away instead of scaling it
Code review changes:
Cleanup PlayerModel invokes and layer weights in OnDIsable
Fix list not getting pooled in context menu
Use Rust.Editor.GetObjectId to get gesture ID's, reserialized all of the gesture configs
Merge from cardgames (show hand result at end of game + bug fixes)
Fixed voice chat icon not appearing after joining a card game
Fixed some keybinds being allowed when text input fields have focus
Show translated hand results on player UI widgets at end of game
Merge from CardGames (ui fix)
Fixed extra player widgets appearing on tables with less than 6 seats
Add a loading screen tip for the gesture menu
Use water damage hit impact underlay if ShowBlood is false, ensures players will still know what direction they are being attacked from
Disable blood screen overlays when hurt if blood is disabled
Added global.showblood saved convar
Added new BloodEffect that has a replacement effect slot that will spawn in place of the blood effect
Added BloodEffect component to all blood effects, no replacements are setup so they just don't appear for now
Placeholder for wave functionality
Properly assign playing cards on vm
Disable UI cards
Restrict junkpile updates even further using HasCloseConnections
Move flame turret and auto turret budgeted update into the sync transform window
Budget Auto Turret target scan (0.5s)
Cancel TimeoutTurn invoke if game ends
Disable server side gameobject enabling/disabling every frame on hot air balloons
Floating junkpiles no longer run buoyancy if no players are nearby
Less arm twisting on IK position
Remove any lingering scrap in the pot when loading a save
You now need to hold space down for a second to dismount the card table while in game
Added a notification when a player leaves the game
Fixed another leaving game edge case
Fixed some more edge cases where players leaving mid-game weren't being handled
Removed CurrentBet from card game saved data (we get that from player data now)
Fix NRE when player leaves game when only 2 players are left and it's the leaving players turn
Add hand IK when using slot machine