13,128 Commits over 2,831 Days - 0.19cph!
Doubled health recovered by horses after eating food
Hitch and Trough now acts as a food store and doesn't manipulate animal decay
When a horse eats from the trough it's decay time is now updated along with health and stamina (the horse now controls this process, not the trough)
Enabled gestures on most passenger seats on vehicles (cars, mini, scrap heli, boats)
Enabled gestures on inner tube and beach chair
Input system support to allow opening the gesture menu while in another modal UI (poker UI)
Player now needs to hold escape to exit the poker UI (same as Space)
Fixed easter basket vm not showing eggs in right hand when collecting
Fix gibbables that copy materials but don't use property blocks not getting materials assigned to individual gibs (fixes campfire and small wooden box gibs)
First pass on using gestures while mounted
Disabled by default on all mountables
Enabled on horses and the simple chair, needs a lot more testing on other mountables
Only works on upper body gestures (incompatible gestures will be greyed out in UI)
Potential ProcessGestureStart NRE fix
Removed support for playing the legacy gestures via the gesture convar command
Fix text sizing issue on slots UI panel
Potential EndGestureShared NRE fix
Fixed cards mesh being visible underneath card table seats
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Revert accidental ProjectSettings change
Gesture convar command now works with new gestures, will attempt to use a new gesture and if that fails will fall back to the old gesture system
Merge from misc_server_opt
S2P bandit town
Simplify payout board shader tweaks to match new room lighting
Fixed being able to open gesture menu while dead or sleeping
Make sure we have a mounted player before messing with the animator
Randomise playback time on card table sitting pose when switching (stops synced up idle fidgets)
Remove some payout options that are no longer used
Reorder slot machine payouts
Fixed card table seated idle not animating
Disable forced hiding of blood in some regions
Exposed blood settings in the options menu (under gameplay section)
Potential OnDisable NRE fix
Fix gestures ending slightly too early if an entity is being held
Added basic support for the RandomParameter state machine behaviour to not repeat numbers
Enabled the above on the playing cards fidget and fixed it never picking the 4th animation
Reworked blood hiding, use subclasses to prevent invokes on recycle classes
Add an editor warning if a gesture is marked as looping and not cancellable
Fix compatibility with old gesture binds
Fix third person cards showing if player is in first person
Show 3rd person card models