userJarryd Campicancel

13,128 Commits over 2,831 Days - 0.19cph!

4 Years Ago
More changes
4 Years Ago
Payout tweaks
4 Years Ago
Merge from main
4 Years Ago
Use an RPC instead of a signal call to cancel a gesture
4 Years Ago
Various cleanup Removed input swallowing when exiting gestures, no longer needed
4 Years Ago
Merge from gib_cache (gibbing performance improvements)
4 Years Ago
Add missing ViewmodelRenderer component to cards VM
4 Years Ago
Use gib local scale as the base for scale value instead of assuming it's scale is 1 (fixes some gibs with incorrectly scaled pieces)
4 Years Ago
Merge from main
4 Years Ago
Merge from dbl_shotgun_zfighting
4 Years Ago
Merge from main
4 Years Ago
Add a chance for the random move option to sometimes fold if the hand isn't good Fixed AI's raising too much
4 Years Ago
Fixed some cases where looping gestures would end prematurely
4 Years Ago
Revert belt change (was no longer needed)
4 Years Ago
Fixed some test window issues
4 Years Ago
Various rules updates and fixes
4 Years Ago
Testing tweaks
4 Years Ago
Flesh out support for multiple player pot splitting
4 Years Ago
Fix incorrect payout calculation
4 Years Ago
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4 Years Ago
WIP pot splitting
4 Years Ago
Even more tweaks
4 Years Ago
Client/server compile fix
4 Years Ago
More cancel tweaks
4 Years Ago
Briefly block input to the current held entity when cancelling a gesture
4 Years Ago
Fixed a case where the game wouldn't end correctly if one player was left after a player leaves the table Fixed players not getting kicked out if they couldn't pay the small blind
4 Years Ago
Allow gestures to continue playing while jumping (experimental)
4 Years Ago
Fixed held entity wm getting disabled too early (before gesture anim starts)
4 Years Ago
Potential push water performance improvement
4 Years Ago
Expose a scale on the vm Lower component, reduced it by 75% on gestures vm so they don't drop off-screen while sprinting
4 Years Ago
Cleanup
4 Years Ago
Don't allow gestures while swimming or injured
4 Years Ago
Reapply vm changes, update gesture vm to use new renderer
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Fixed perspective changes not working if the player is an admin
4 Years Ago
Better movement block when in a stationary gesture
4 Years Ago
Disable any particle effects or lights on held entities when entering a gesture - re-enable them afterwards
4 Years Ago
Add gesture bind to Options menu
4 Years Ago
Add a slight delay when displaying weapons at end of gesture
4 Years Ago
Don't apply gesture rotation offset to gesture vm (only weapon vm)
4 Years Ago
WIP support for non-cancellable and third person gestures
4 Years Ago
Sort out some obvious issues with full body anims
4 Years Ago
Fix warnings on boot from non player models Fix errors when cancelling a gesture too early
4 Years Ago
Move all viewmodel gestures to the same layer (we're not treating 1h/2h gestures any differently now)
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Standardise VM animator setup to use direct plays rather than trigger transitions