12,029 Commits over 2,527 Days - 0.20cph!
Move life story category updates (for rich presence) into a budgeted update
Move flame turret position check to happen before building privilege check since that check is so expensive
Removed side padding of scrollable area in skin picker UI (crafting and repair bench)
If skin options don't require scrolling add some padding to centre them in the view
Snap scroll view to the left when opening a skin picker or changing skin (works better now that we're sorting them by recently used)
Move server side flame turret update to a budgeted update
Make following player field set by script only, it shouldn't be exposed on the prefab and defaulted to on since it permanently disables panning
Fixed dying by poison damage not showing on the death screen
Fix water jug filling sounds always playing in first person for nearby players
Fix items losing their skin when their stack is split (eg. satchel charge skins)
Instrument recordings will no longer continue to play if the player is wounded
Add redirectVendingBehaviour field on item definition to control how redirect items are treated by vending machines
Defaults to NoListing (current behaviour)
Has ListAsUniqueItem option that allows redirect items to appear in the sell order UI even though they are marked as hidden
Enabled this behaviour on the spacesuit
Sort skins by recently used in the skin picker in the craft menu and the repair bench, persists across sessions
Clear the currently entered phone number before calling a phone directory entry
Fix sleeping bag widgets on death screen still spawning underneath the sleeping bag cluster widget
Add sleeping bag yellow tint logic to beach towel and bed
Play the old phone dialling sfx when a number is being entered in the dial UI
Play the sounds of 8 numbers being entered when dialling a directory number
Fixed ringing sound not looping
Switched remote ringing sound to the correct sfx
When a telephone is disconnected the client can now tell whether the disconnect happened because of the local phone or the remote phone
Exposed FailedRemoteHangUp and FailedSelfHangUp sfx fields
Fixed an incorrect instrument tip telling players to turn off num lock to play instruments
Changed priority of instrument tips so that the full keyboard tip appears before the other instrument tips (should help players that don't have a numpad at all)
Fixed build placement guide sometimes not getting tinted when equipping the planner
Merge player_position_list_convar
Trying out some keyframing ideas
Add server.playerlistpos to print the steam id, displayname, position and rotation of every active player on a server
Added an exporter modal to record and export footage
Refactor fov handling
Move all controls to top bar
Move camera switching to top bar dropdown
Use BaseSettings for the top bar of settings
Allow switching between free cam and first person
Fix projectile position being set to NaN when pausing a demo
Re-enable sidebar and fix buttons getting sized to 0 height
Pass initial state to settings widgets
Implement time scale and time of day widget functionality
Added 4 vertical pixels of extra spacing to the team member name hud label to fit some characters
Fixed some viewmodel clothing casting shadows
Spacesuit
Burlap gloves
Tactical gloves
Roadsign gloves
Add some decay over time if a sled isn't being used
Don't autokill sled when it collides with another sled
Added BlocksDoor bool to BaseMountable to control door opening logic (defaults to true)
Sleds no longer block doors from opening
Fixed ice walls spawning gibs from all varieties instead of just the active variety (was causing the extreme gib forces)
If a sled isn't moving you can now press W to give it a slight forward nudge while mounted
Decrease non-snow friction, wait a bit more time before switching to friction material
Wait a second before showing the help pop up (prevents it popping up when travelling over small patches of non-snow surfaces)
Add some rotational force to the sled if it's in the air to try and prevent flipping
Don't show the help popup if a sled is in mid-air
Sand now counts as a valid surface for the sled
New custom non-snow material with less friction that sled switches to once it leaves snow, sled should carry more momentum once it leaves snow