userJarryd Campicancel

12,918 Commits over 2,831 Days - 0.19cph!

5 Months Ago
Apply optimisations to metal and sulfur nodes
5 Months Ago
Merge from main
5 Months Ago
Merge from elevator_qol
5 Months Ago
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
5 Months Ago
Double the speed of player placed elevators
5 Months Ago
Compile fix
5 Months Ago
Added air wolf 24x7 station
5 Months Ago
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
5 Months Ago
Merge from main
5 Months Ago
Surgeon scrubs no longer require workbench to craft
5 Months Ago
Updated vendor listing on map widget to reflect new dynamic pricing
5 Months Ago
Better UI info on sell order
5 Months Ago
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
5 Months Ago
Item tweaks
5 Months Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
5 Months Ago
Merge from main
5 Months Ago
Merge from december24_art_fixes/tutorialcleanup
5 Months Ago
Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage
5 Months Ago
Don't load the keys_default.cfg file if a keys.cfg file already exists
5 Months Ago
Generate manifest Fix cake vm missing viewmodel renderer component and using a LOD
5 Months Ago
Merge from monument_scenes_renderlod_fix
5 Months Ago
Merge from gesturepack
5 Months Ago
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
5 Months Ago
Cleaned up some leftover server logs ("Bump" and "Hurt")
5 Months Ago
Merge from main
5 Months Ago
Merge from shields
5 Months Ago
Fixed pickup notices spawning in the wrong place
5 Months Ago
Fixed colliders on all shield world models to match their entity counterparts
5 Months Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
5 Months Ago
Fixed picking up unrelated items would put away equipped shield
5 Months Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
5 Months Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
5 Months Ago
Protobuf, manifest
5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
Merge from dofexposer
5 Months Ago
Fixed DofExposer not finding the post volume when added at run time
5 Months Ago
Fixed some skin ID issues
5 Months Ago
Can now test items in the store that haven't been uploaded yet
5 Months Ago
Fixed bad DofExposer merge
5 Months Ago
Added store.limitedItemTests and store.generalItemTests convars, stores a list of ids that will appear in the limited/general store tab (comma delineated) Added store.refreshStore
5 Months Ago
Fix RPS dialog staying on if player is disconnected mid game
5 Months Ago
Fixed NRE when attempting to assign gestures in the options menu while not conneted to a game
5 Months Ago
Another fix for NRE when inventory is open and server shuts down
5 Months Ago
Cherry pick 107419, 107420, 107421, 107422 to correct branch
5 Months Ago
Dof Exposer will find any dof post process volume in the scene when resetting
5 Months Ago
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
5 Months Ago
Added button to copy current in-game values to DofExposer [Button] attributes can access Properties via the isTrue and isFalse parameters
5 Months Ago
DofExposer values are now multiplied correctly when taking hi res screenshots
5 Months Ago
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