userJarryd Campicancel

12,984 Commits over 2,831 Days - 0.19cph!

5 Months Ago
Fix exception from foliage tutorial change when entering play mode in the editor
5 Months Ago
Merge from ore_resource_optimisations
5 Months Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
5 Months Ago
Merge from shields
5 Months Ago
Fixed outlines on wooden shield and reinforced wooden shield world models
5 Months Ago
Fixed another case where spamming equip/unequip on a shield would throw an NRE
5 Months Ago
Fixed blocking flag staying on if the players shield is holstered or destroyed while blocking, was preventing input on subsequent held entities
5 Months Ago
Fixed shields not parenting properly
5 Months Ago
Fixed being able to block while in debug cam
5 Months Ago
Merge from main
5 Months Ago
Merge from december24_art_fixes
5 Months Ago
Fixed incorrect biome being selected on new tutorial cliffs
5 Months Ago
Rebake tutorial island terrain height map Fixed tutorial island scene menu option not pointing to correct scene Update foliage baker to use more accurate raycast based terrain sampling, this is too expensive for runtime foliage but since we generate this foliage at edit time we can get the placement perfect, fixes some floating foliage on tutorial island
5 Months Ago
Merge from animator_csv
5 Months Ago
Added a tool to dump all animation clips used by the player model to a csv Crawls through every state machine, sub state machine and override controller in the project
5 Months Ago
Don't spawn the node sparkle until the node is hit for the first time The first node hit is now considered a bonus hit so there will be no negative resource wise Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
5 Months Ago
Apply optimisations to metal and sulfur nodes
5 Months Ago
Merge from main
5 Months Ago
Merge from elevator_qol
5 Months Ago
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
5 Months Ago
Double the speed of player placed elevators
5 Months Ago
Compile fix
5 Months Ago
Added air wolf 24x7 station
5 Months Ago
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
5 Months Ago
Merge from main
5 Months Ago
Surgeon scrubs no longer require workbench to craft
5 Months Ago
Updated vendor listing on map widget to reflect new dynamic pricing
5 Months Ago
Better UI info on sell order
5 Months Ago
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
5 Months Ago
Item tweaks
5 Months Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
5 Months Ago
Merge from main
5 Months Ago
Merge from december24_art_fixes/tutorialcleanup
5 Months Ago
Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage
5 Months Ago
Don't load the keys_default.cfg file if a keys.cfg file already exists
5 Months Ago
Generate manifest Fix cake vm missing viewmodel renderer component and using a LOD
5 Months Ago
Merge from monument_scenes_renderlod_fix
5 Months Ago
Merge from gesturepack
5 Months Ago
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
5 Months Ago
Cleaned up some leftover server logs ("Bump" and "Hurt")
5 Months Ago
Merge from main
5 Months Ago
Merge from shields
5 Months Ago
Fixed pickup notices spawning in the wrong place
5 Months Ago
Fixed colliders on all shield world models to match their entity counterparts
5 Months Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
5 Months Ago
Fixed picking up unrelated items would put away equipped shield
5 Months Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
5 Months Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
5 Months Ago
Protobuf, manifest
5 Months Ago
Merge from main