userJarryd Campicancel

13,067 Commits over 2,831 Days - 0.19cph!

10 Months Ago
Styling, fixes RMB to clear slots Added a reset to default button
10 Months Ago
Merge from wire_slacking/optimisations
10 Months Ago
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
10 Months Ago
Merge from main
10 Months Ago
Added invisible pipe option to industrial connections
10 Months Ago
Can now build building blocks of any skin/grade in free build mode
10 Months Ago
Fixed not being able to freely upgrade building blocks in prevent building volumes
10 Months Ago
Removed the hold shift to make invisible IO connections Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires Currently supports electrical and fluid
10 Months Ago
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m
10 Months Ago
Merge from main
10 Months Ago
Increase the maximum number of output containers a water container to push water into (3 -> 12) Fluid splitters and combiners can now be rotated
10 Months Ago
Merge from tutorial_map_fix
10 Months Ago
Fixed tutorial missions missing an icon on the map screen Fixed tutorial island sometimes not being visible on the map due to map clamps
10 Months Ago
Merge from qol_industrial_conveyor_filter
10 Months Ago
First pass on a section in the options menu to customise gesture wheels Can now set any gesture to any slot on both wheels
10 Months Ago
Initial support for an extra gesture ring, uses the next/previous system that building block skins use
10 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
10 Months Ago
Fixed some incorrect tarp colours on oil rig
10 Months Ago
Fixed ceiling light not being interactable and gibs missing material
10 Months Ago
Disabled colliders on cctv desk to fix not being able to mount
10 Months Ago
Fixed some more pipes with incorrect colours on large oil rig S2P both rigs with hlod
10 Months Ago
Fixed some containers that have changed colour on the tarp cargo ship variant Updated the replace objects with prefab tool with a new tool that just replaces the objects selected object with the provided prefab, no string filtering
10 Months Ago
Fixed more cases of objects not being marked as IsDynamic on cargo ship, unsure how they keep slipping through
10 Months Ago
10 Months Ago
Initial boilerplate for a customisable gesture wheel Saves the current wheel loadout into convars (eg. GestureCollection.Slot0Bind "clap")
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Merge from techtree_panel_improvements
10 Months Ago
Fixed button listeners not getting cleared properly when recreating the tech tree, leading to some NRE's
10 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
10 Months Ago
Fixed all cases of the kitchen_cabinet_100 and kitchen_cooker prefab getting repositioned Affected some underwater labs, desert military bases and arctic research base
10 Months Ago
Fixed colours on static ore nodes at excavator
10 Months Ago
S2P arctic research base, seems to resolve some out of date models
10 Months Ago
S2P + HLOD both oil rigs
10 Months Ago
Fixed pipe colours on small oil rig
10 Months Ago
Fixed all of the pipe colours on large oil rig
10 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
10 Months Ago
10 Months Ago
S2P bandit, fishing A, stables A, compound (no HLOD)
10 Months Ago
Removed all RendererBatch components from CargoShipTest and enabled IsDynamic on a few missed objects
10 Months Ago
Fixed pattern sofa incorrect material Fixed candle group fx positions now that the model has changed slightly
10 Months Ago
Roll searchlight back to renderer lod, requires a 180 degree asset flip
10 Months Ago
Fixed powered water purifier error Fixed industrial crafter error Fixed powered water purifier, storage monitor deploy error
11 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
11 Months Ago
Server compile fix
11 Months Ago
Global S2P with HLOD
11 Months Ago
Created a tool to print out any RendererLODs in the loaded scene that can be converted to MeshLods (Tools/Optimize/Find convertable RendererLODs in scene) Went through each monument looking for stragglers, some notable finds: -the xmas set dressing prefabs for compound and bandit town were largely still using LODGroup, almost all of these are now MeshLOD -converted several rooms in a few monuments that were completely disconencted from their root assets (mil tunnels most notably)
11 Months Ago
Update wooden_crate_e (and it's camo version) to MeshLOD
11 Months Ago
Replaced all the assets in the inaccessible bathroom in NMS with prefab versions with colliders stripped Converted the props in the Assets/Prefabs/Misc/Junkpile/New folder to MeshLOD S2P supermarket, NMS, bandit town, water treatment
11 Months Ago
Rerun fishing village A and C S2P