userJarryd Campicancel

13,067 Commits over 2,831 Days - 0.19cph!

10 Months Ago
Fixed duplicate MeshLOD components on sofa_pattern_static Cleaned up the hemp plantlings in fishing_village_c to use MeshLOD, more aggressive culling and cleaned out unused components (saves 50 gameobjects) Slight change to the MeshLOD state editor to make the final state more usable
10 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
10 Months Ago
Fixed all cases of incorrectly scaled jerrycans Affected prefabs: rowboat, fishing rod viewmodel, crude oil worldmodel, end tutorial cinematic, pumpkin basket entity, easter basket entity, water jug world model+entity, rhib fuel storage entity, cargo ship Affected monuments that have been S2P: small oil, stables_a/b, water well a/b/c/e, wooden cabin b, bandit town
10 Months Ago
Fixed incorrect layer on burned head model causing it to not render S2P arctic research base
10 Months Ago
10 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
10 Months Ago
S2P harbor_1 and fishing_village_a
10 Months Ago
Switch chinese lanterns to MeshLOD
10 Months Ago
Adjusted metal rowboat scale in tutorial island, harbor_1 and fishing_village to match its old visual scale (no S2P)
10 Months Ago
Fixed all usages of the AdvancedTools prefab not getting rotated correctly, affected prefabs: crate_tools_tutorial, TackleBox, MissionLootBaox_Basic, SubmarineSolo, crate_tools
10 Months Ago
FIxed burned head getting offset in arctic portacabin and tutorial island barrel
10 Months Ago
Fixed secret lab chair gibs missing material
10 Months Ago
10 Months Ago
Merge from batch_white_fix
10 Months Ago
Fix renderer batching overriding the detail colour property to white on non shipping container batches
10 Months Ago
Merge from sprint_seed_fill
10 Months Ago
Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
10 Months Ago
Merge from main
10 Months Ago
Merge from dynamic_vendor_pricing
10 Months Ago
Update printAllPriceChanges to print out current and historical averages
10 Months Ago
Merge from parent
10 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
10 Months Ago
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it Resulted in side of container company decals appearing/disappearing at some LOD levels
10 Months Ago
Fixed bollards on cargo ship render batching
10 Months Ago
Merge from creative_mode
10 Months Ago
Merge from main
10 Months Ago
10 Months Ago
Merge from tutorial_map_fix
10 Months Ago
Apply proper tutorial map view clamp on the death screen Increase the size of the water backing again
10 Months Ago
Rework dynamic pricing system -Track the number of items purchased in a given interval (IntervalHours convar, default 6) -Track an average number items per interval for each sale -At the end of an interval, update all prices. If the average has gone up in the prior interval increase the price by 5%, if it was lower or equal reduce the price by 5% -Make the price start at 300%, so it will naturally tend down at first for a while before it normalises onto the price the market thinks it is worth -Expose the MinimumPriceMultiplier, MaximumPriceMultiplier and StartingPriceMultiplier This removes an array of objects per sale order and replaces it with 4 saved numbers, so this is a big simplification
10 Months Ago
Send price multiplier of sell orders in the data for rust+ (won't be visible for now)
10 Months Ago
Merge from tutorial_map_fix
10 Months Ago
Increase size of water backing on tutorial island map marker
10 Months Ago
Merge from main
10 Months Ago
Fixed item icon NRE's when first person spectating
10 Months Ago
Fixed incorrect camera position when first person spectating players on bikes (would have affected any other mountables that used the FirstPersonWithArmsEyesLerp mountable feature)
10 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
10 Months Ago
10 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
10 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion/hlod/
10 Months Ago
Full global S2P and HLOD regeneration
10 Months Ago
Fixed null mesh entries being included in HLOD
10 Months Ago
HLOD meshes will now skip objects with "Core/Foliage" materials
10 Months Ago
10 Months Ago
Added a proper sized child collider for MetalRowboat_static (scaled down to 0.85 like the other rowboat)
10 Months Ago
Fixed incorrect length on gambling room light connectors in bandit town
10 Months Ago
Fixed about 30 shipping containers at harbor_2 that had different variants assigned at various lod levels
10 Months Ago
Fixed incorrect chainlink colours in NMS
10 Months Ago
Fixed incorrect bollard colour on cargo ship (note that this will conflict with the test_cull branch, I recommend taking this version and renaming it to match the new prefab name)
10 Months Ago