userJarryd Campicancel

13,091 Commits over 2,831 Days - 0.19cph!

1 Year Ago
Update spear to be a wooden spear skin rather than stone spear
1 Year Ago
Merge from main
1 Year Ago
Fix dragon launcher backpack holster offset
1 Year Ago
Merge from shelter_pool_fix, hopefully fixes zipline issues
1 Year Ago
Fixed a pooling issue in BasePlayer-Server causing lists to get pooled twice, leading to unintended and seemingly unrelated issues (ziplines in this case)
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Expose show death on compass in the options menu (User Interface section)
1 Year Ago
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1 Year Ago
Merge from hazmatpipefixes
1 Year Ago
Fixed all diver suit pipe variations appearing all the time (moved all pipe renderers into a child tranform and turned that on and off via backpack notify component)
1 Year Ago
Merge from backpacks
1 Year Ago
Adjust m39 height on backpack
1 Year Ago
Adjust m39 height on backpack
1 Year Ago
Adjust m39 height on backpack
1 Year Ago
Improved holster positioning on m4 shotgun, double shotgun, hmlmg, flamethrower
1 Year Ago
Updated backpack positioning on all pickaxes, hatchets, jackhammer, fishing rod and chainsaw
1 Year Ago
Add global.showDeathMarkerOnCompass convar
1 Year Ago
Added debug.rpcStatTracking Tracks how long each RPC takes over time, inclusing minimum and maximum timings Added debug.PrintRpcStatTracking that prints all of the saved info, including the average time spent per rpc Added debug.ClearRpcStatTracking to clear any saved data
1 Year Ago
Extend transition durations Fixed npc anims not looping Fixed case where OnConversationEnded wouldn't get called
1 Year Ago
Fix new tag not appearing on first boot due to time restriction
1 Year Ago
Update item store new items check to run every 30s instead of every frame while the main menu is open, saves 0.8-2ms a frame and 96b of garbage This wouldn't have run while the menu was closed, so will have no regular gameplay performance impact
1 Year Ago
Add support for a player model to be put into cinematic mode with a custom animator instead of the cinematic animator, allows for custom animators per npc Add cusotm animator for tutorial npc with just the states we need
1 Year Ago
Merge from main
1 Year Ago
Apply to bandages as well
1 Year Ago
Applied player only ItemModEntity behaviour on 349 entities
1 Year Ago
Merge from main
1 Year Ago
Updated meta files for new animations
1 Year Ago
Merge from main
1 Year Ago
Make the blood on screen UI elements that appear when getting shot poolable, reduces GC allocation (30.6kb -> 1.7kb) and execution time (0.52ms -> 0.19ms) Applied to both the red blood and white censored version
1 Year Ago
Optimise the backpack reparent process so it uses the faster id based bone lookup
1 Year Ago
Readded the backpack slot enum to allow for per backpack left and right backpack slot offsets Slightly adjust the right hand side of the large backpack to better fit the new dimensions
1 Year Ago
Set up side holstering on large backpack
1 Year Ago
Merge from backpacks/player_remains
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Updated particle system IK to respect arc shape settings Not 1:1 for regular behaviour, but pretty close
1 Year Ago
Fixed deployed pump jacks not working, re-enabled old oil behaviour
1 Year Ago
Update unused mining quarry deployable (for modding, not vanilla)
1 Year Ago
Merge from backpacks/side_holster
1 Year Ago
Set up initial individual backpack offsets for all weapons
1 Year Ago
Remove backpack slot field
1 Year Ago
Use backpack specific offsets on each weapon holster info Apply specific rotation/offsets for both rocket launchers
1 Year Ago
Added an override bone option to WearableHolsterOffset, allows a piece of clothing to override which bone entities parented to a slot go into (eg. move back mounted weapons to spine4 while a backpack is equipped)
1 Year Ago
Initial implementation of new player remains bag model Show closed state if bag hasn't been opened Show open state once bag has been opened Show debris if the bag has been opened and has more than 3 items in it and it's rigidbody is resting
1 Year Ago
Merge from backpacks
1 Year Ago
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