userJarryd Campicancel

13,128 Commits over 2,407 Days - 0.23cph!

2 Years Ago
Add viewmodel camera support to metal detector, use EffectParent on light objects
2 Years Ago
Potential fix for GetFacingLiquidContainer NRE
2 Years Ago
Potential TryGetAimingModule NRE fix
2 Years Ago
Removed the worldmodel meshes as they were identical to the skinned meshes and not used anywhere, they'd still be included in asset bundles and loaded though Fixed duplicate LodGroup on heavy scientist figurine, fixes a warning when the worldmodel is spawned
2 Years Ago
Merge from main
2 Years Ago
Unsaved
2 Years Ago
Add support for an alt aim animation, currently just set locally and not via ModelState Used to switch to the slow detector sweep on the third person shadow model as the player gets close to a target
2 Years Ago
Fixed dragon launcher being craftable
2 Years Ago
Fix fishing not working Fixed exception when changing servers (PopulateShelters)
2 Years Ago
Adjust NPC position
2 Years Ago
Also codegen
2 Years Ago
Merge from main
2 Years Ago
Switch renderers on lots of physics projectiles back to Default instead of Physics Projectiles as we don't render Physics Projectiles Any colliders were kept on the Physics Projectiles layer Affected projectiles: 40mm_grenade_he rocket_basic rocket_heatseeker rocket_hv rocket_smoke TorpedoStraight sam_ammo
2 Years Ago
Dragon launcher is now compatible with viewmodel camera
2 Years Ago
Fixed non-matching condition amount
2 Years Ago
Fixed spear being listed as stone spear skin, now wooden
2 Years Ago
Merge from main
2 Years Ago
Fixed weapons staying visible while gesturing
2 Years Ago
inventory.copyto now copies the contents of the backpack All of the inventory save/load loadout convars now copy the contents of the backpack (if equipped)
2 Years Ago
Fixed backpacks not responding to the 'ent' convar Note that this adds the Physics_Debris layer to the ent trace, so this might change the behaviour of that command in some cases
2 Years Ago
Death/map screen profiling and performance improvements Don't populate the folded out version of the vending cluster widget until the player clicks it (seems like this is where most of the cost lies, this will also be fixed by the upcoming vending widget redesign) Enabled pooling on cluster and vending markers Old: 99.6kb of GC and 16.3ms for 101 vm's in 5 clusters New: 185kb of GC and 3.6ms for the same display Still WIP, can definitely fix the GC increase
2 Years Ago
Update spear to be a wooden spear skin rather than stone spear
2 Years Ago
Merge from main
2 Years Ago
Fix dragon launcher backpack holster offset
2 Years Ago
Merge from shelter_pool_fix, hopefully fixes zipline issues
2 Years Ago
Fixed a pooling issue in BasePlayer-Server causing lists to get pooled twice, leading to unintended and seemingly unrelated issues (ziplines in this case)
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Expose show death on compass in the options menu (User Interface section)
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from hazmatpipefixes
2 Years Ago
Fixed all diver suit pipe variations appearing all the time (moved all pipe renderers into a child tranform and turned that on and off via backpack notify component)
2 Years Ago
Merge from backpacks
2 Years Ago
Adjust m39 height on backpack
2 Years Ago
Adjust m39 height on backpack
2 Years Ago
Adjust m39 height on backpack
2 Years Ago
Improved holster positioning on m4 shotgun, double shotgun, hmlmg, flamethrower
2 Years Ago
Updated backpack positioning on all pickaxes, hatchets, jackhammer, fishing rod and chainsaw
2 Years Ago
Add global.showDeathMarkerOnCompass convar
2 Years Ago
Added debug.rpcStatTracking Tracks how long each RPC takes over time, inclusing minimum and maximum timings Added debug.PrintRpcStatTracking that prints all of the saved info, including the average time spent per rpc Added debug.ClearRpcStatTracking to clear any saved data
2 Years Ago
Extend transition durations Fixed npc anims not looping Fixed case where OnConversationEnded wouldn't get called
2 Years Ago
Fix new tag not appearing on first boot due to time restriction
2 Years Ago
Update item store new items check to run every 30s instead of every frame while the main menu is open, saves 0.8-2ms a frame and 96b of garbage This wouldn't have run while the menu was closed, so will have no regular gameplay performance impact
2 Years Ago
Add support for a player model to be put into cinematic mode with a custom animator instead of the cinematic animator, allows for custom animators per npc Add cusotm animator for tutorial npc with just the states we need
2 Years Ago
Merge from main
2 Years Ago
Apply to bandages as well
2 Years Ago
Applied player only ItemModEntity behaviour on 349 entities