userJarryd Campicancel

12,632 Commits over 2,315 Days - 0.23cph!

2 Years Ago
LOD adjustments for torch holder
2 Years Ago
Offset and adjust entity bounds for wanted posters to fix not being interactable/visible on some building grades
2 Years Ago
Set up wanted poster variants as skins
2 Years Ago
Update island prefab
2 Years Ago
Fix up kayak tutorial stage Delay recycling the island until the player has respawned on the island, fixes a heap of bugs and looks a lot nicer
2 Years Ago
Bar door tweaks
2 Years Ago
Setup push gesture, assign to double door and adjust timings to match
2 Years Ago
Prevent wanted poster saving debugging screenshots in builds
2 Years Ago
Increased wanted poster collider thickness, prevents it from getting blocked by the wall collider in some cases Fixed not being able to update wanted poster after clearing it
2 Years Ago
Fixed trophies not loading properly when entering/exiting network range Fixed trophy nametag displaying incorrectly when no trophy has been inserted
2 Years Ago
Also fix wanted poster pickup
2 Years Ago
Fixed single weapon racks getting picked up as horizontal racks
2 Years Ago
Added fancy new torch fx when mounted to a wall, not enabled if using the diving torch
2 Years Ago
Fixed heads not being valid after being dropped in the world
2 Years Ago
Fixed several abyss hazmat issues on trophy mount (randomizer will always pick option 0, disable tanks and animators)
2 Years Ago
Adjusted the eyelids on the small trophy so the eye doesn't clip through the eyelids and give me nightmares Only save clothing on the head item if it covers the various head slots
2 Years Ago
Placement improvements, tutorial should now be mostly completable with new mesh
2 Years Ago
Save the baked foliage into a special mesh that just stores data. Just baking the generated meshes to disk would take up about 250mb of memory in meshes, saving the positions straight into a serialized asset was tanking editor performance, so the positions of each foliage piece are saved as vertices in a data mesh Load the foliage on the client when loading into the tutorial
2 Years Ago
Replicate shadow casting and layers
2 Years Ago
Added ability to load saved foliage
2 Years Ago
Copy splat settings to material
2 Years Ago
Poster prefab cleanup
2 Years Ago
Add clear option to poster
2 Years Ago
Wanted poster setup Fixed some trophy exceptions
2 Years Ago
Merge from main
2 Years Ago
More foliage tests
2 Years Ago
Some progress bars
2 Years Ago
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
2 Years Ago
Merge from tutorial_island/foliage
2 Years Ago
First attempt at moving over the contents of the scene into the prefab Some light scene reorg to better support this transfer in the future
2 Years Ago
First pass on a mesh export of the terrain, mostly copied terrain shader across (see Tutorial Island_mesh in scene)
2 Years Ago
Adjust size of tutorial island prefab to match new design Also adjusted network group handling to match
2 Years Ago
Merge from main
2 Years Ago
Turn off night vision goggles if mounted on a trophy
2 Years Ago
Small trophy font fixes Large trophy deployment fixes
2 Years Ago
Fixed wanted poster renderer not working if player hadn't opened the inventory yet in that session
2 Years Ago
Wanted poster person picker will now display players marked as an enemy in the contacts system
2 Years Ago
Show translated name on crosshair interaction option, even if phrases haven't been built yet
2 Years Ago
Added the ability to clear a trophy, resetting it to it's original state
2 Years Ago
Show a name tag on trophies
2 Years Ago
Workbench description update
2 Years Ago
Server warnings to explain what's happening if the player ends the tutorial while god mode is active
2 Years Ago
Import Terrain to Mesh
2 Years Ago
First pass on a way to bake foliage into a scene at edit time Uses new FoliageBaker component, use Bake and Clear buttons in editor to wipe the foliage and regenerate it Created new foliage.v3_tutorial foliage spawn config with the appropriate components added, still has all of the foliage on the foliage.v3 object
2 Years Ago
Trees placed by hand in the editor will now display their LOD0 mesh instead of just being invisible
2 Years Ago
Reworked trophy head submit process
2 Years Ago
Poster respects streamer mode
2 Years Ago
Merge from base_decor_dlc/poster
2 Years Ago
Add a post volume for the poster snapshot process
2 Years Ago
Ugc browser compatibility