userJarryd Campicancel

12,971 Commits over 2,345 Days - 0.23cph!

2 Years Ago
ProcessInterferenceQueue null checks
2 Years Ago
Made a slight change to how we handle the spine offset vector that's declared on weapons Still not quite working the way we need it (particularly on the head bone), but it is an improvement
2 Years Ago
Merge from main
2 Years Ago
Don't give seasonal items to player when starting on tutorial (party hat/snowballs/etc)
2 Years Ago
Refactors Set client weather when starting tutorial
2 Years Ago
Rip out the time changing methods, just hardcode time to a specific value for the duration of the tutorial
2 Years Ago
Player can no longer change quantities of item to be crafted until mid-way through tutorial
2 Years Ago
Fixed first mission help
2 Years Ago
Update UI prefabs
2 Years Ago
Removed any orphaned tutorial videos/images after latest changes
2 Years Ago
Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
2 Years Ago
Merge from main
2 Years Ago
Fixed incorrect calculation when substituting components in repair costs, fixes some items being too cheap to repair
2 Years Ago
Run turret interference updates in a new hashset based queue that sorts interference updates from highest net id to lowest to ensure that interference is applied deterministically (newer turrets will always suffer from interference before older turrets) and hopefully doesn't overload the queue in the process
2 Years Ago
Fix leaking entity list in UpdateNearbyTurrets
2 Years Ago
Added an indicator to the item icon if a weapon has a burst attachment and that attachment is enabled (similar to flashlight attachment)
2 Years Ago
Added a timeout to the fishing bobber in case it gets orphaned from the fishing rod for whatever reason
2 Years Ago
Make the item description scrollable if it's too long for the text box
2 Years Ago
Searching for items in the conveyor filter and F1 debug tools now uses the same culture handling that the vending admin panel and crafting menu uses eg. searching carva will return Carvão (charcoal) when playing in Brazilian Portugese
2 Years Ago
Added a tooltip to the hostile countdown in the inventory to explain what that it is Switched hostile countdown text to RustText for better visual quality
2 Years Ago
Fixed skinning knife not producing player heads (missing HeadDispenser component on player_corpse_new)
2 Years Ago
Fix player markers staying visible after disabling togglespectateteaminfo
2 Years Ago
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2 Years Ago
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2 Years Ago
Show the current spectated players team markers when BasePlayer.filterSpectateMapTeamID is -1
2 Years Ago
Fix for GetEntityDecayDuration NRE
2 Years Ago
Fixed some pings not appearing after disconnecting and reconnecting Fixed final kayak destination ping not appearing properly
2 Years Ago
Fixed bad merge on kayak item def
2 Years Ago
Furnace, workbench, kayak updates
2 Years Ago
Reduced new help volulme log spam Fixed crafting category help prompts staying visible once a mission is completed Fixed cook chicken stages starting visible Help prompts for bear kill missions
2 Years Ago
Merge from tutorial_island/new_help
2 Years Ago
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
2 Years Ago
Manifest, protobuf, codegen, compile fixes
2 Years Ago
Merge from main
2 Years Ago
Fixed chainsaw continuing to stay active and draining fuel if the player disconnects while the chainsaw is running
2 Years Ago
Merge from main
2 Years Ago
Fix team markers getting left on the map after disconnecting and reconnecting to another server if the player is not in a team on the subsequent server
2 Years Ago
Set gingerbread grade skin id to 2 (a skin that doesn't exist) Added an Always Unlock toggle that will bypass the skin field entirely, but still respects the Enable In Standalone option so we can disable/enable seasonal building grades
2 Years Ago
Fixed spraycan reskin not working on some older large box skins until the player reconnects
2 Years Ago
Rename property to PreventDuplicatesInQueue, false by default Expose the option on AutoTurrets via sentry.debugpreventduplicates (true by default)
2 Years Ago
Added a new AllowDuplicatesInQueue property for IOEntities Prevent AutoTurrets from being added to the queue more than once
2 Years Ago
Merge from main
2 Years Ago
Convar comment typo fix Fix MapView not resizing it's team positions array and not showing all of the team markers
2 Years Ago
Add a response with the current state when running ToggleSpectateTeamInfo
2 Years Ago
Fixed pinatas dropping too much canned tuna and low grade fuel
2 Years Ago
Can no longer pickup door from legacy shelter
2 Years Ago
Added animator support for third person fractional reloading Recut Spas12 reload animations to demonstrate new behaviour Animator changes (for future player rig integration): Added params: reloadStop (trigger) canUseFractionalReload (bool) States: FractionalReloadStart FractionalReloadLoop FractionalReloadEnd
2 Years Ago
Merge from confetti_cannon
2 Years Ago
Merge from pinata
2 Years Ago
Better, safer fix for gibs Remove an array allocation when spawning custom gibs