userJarryd Campicancel

11,937 Commits over 2,496 Days - 0.20cph!

2 Years Ago
Fixed helmet overlays staying active after leaving first person spectate (either by switching to another player, going into third person or going into debug cam)
2 Years Ago
Merge from main
2 Years Ago
Add support for removing players from mute list
2 Years Ago
WIP UI for muting/unmuting players
2 Years Ago
Fixed duplicate takingScreenshot fields
2 Years Ago
Don't run regular dof update when taking screenshot (regardless of DofExposer state)
2 Years Ago
Merge from autowalk
2 Years Ago
Exposed toggle duck and auto walk in the options (defaults to off and unset by default respectively) Move toggle duck to input class, now input.toggleduck
2 Years Ago
Added global.toggleDuck
2 Years Ago
Merge from main
2 Years Ago
First pass on native support for an auto walk binding Once toggled on will walk until the bind is pressed again or the player presses the forward or backwards keys Works in vehicles as well
2 Years Ago
Added a warning if the selected item is already researched at the research table Refactored panel logic to use less nesting
2 Years Ago
Don't prioritise the last attacker in the assign to friend auth menu (turrets/bags)
2 Years Ago
Merge from main
2 Years Ago
Fix standard game dof controller interfering with dof values during a hi res screenshot while the dof exposer is active Fix NRE's when taking hi res screenshots
2 Years Ago
Merge from main
2 Years Ago
Fixed screenshots appearing blurry if taken while the admin UI is open (triggering via a keybind would have bypassed this issue)
2 Years Ago
Disable submarine dof layer on screenshot camera, was conflicting with the DofExposer
2 Years Ago
Fix DofExposer losing settings during scene save/load
2 Years Ago
Fixed RustButtons staying hovered if they are disabled in their OnRelease event (will need testing)
2 Years Ago
Expand tool storage in tool cupboard to 4 slots, can now store wire tool and hose tool
2 Years Ago
Update text on contacts sorting UI
2 Years Ago
Hide the cancel button on the loading screen when respawning
2 Years Ago
Server compile fix
2 Years Ago
Merge from kill_looting
2 Years Ago
Fixed timer accidentally left to a debug value
2 Years Ago
Fixed hover loot not cancelling properly when the loot container changes over from the player to the corpse
2 Years Ago
Safety checks
2 Years Ago
When looting a player that is incapacitated, if the player dies (eg from a kill command) the player will automatically start looting the corpse
2 Years Ago
Pick the cheapest path to the target tech when displaying the required scrap to unlock a tech
2 Years Ago
Fix icon disappearing on tool cupboard loot panel, added some text to explain slots
2 Years Ago
▍▄▆▊▅▌ ▌█▄ ▇▊▉ ▊▄▍▌ ▆▄▄▆▊█▅ ▊▋▇▅▊▌ ▄█▍▄ ▉▉▌▇ ▋▌▄▄▊▄█▇▋ ▌▅▊▇▉ ▇▇█▄: -▉▌▉▍▋ ▋▆▉ ▄▌▋▉▄█▅▉ █▅▍▆▄█ ▋▇▍ ▉▍▍▉█ ▅▉▉▉▄▍▌▌▅▇ ▌▄▄▉▊▆▌▊▉ ▌▅▆▇ ▆▄▄▅▅ ▍▆▋ ▇▄▉▋▅ ▄█▇▅▊ ▉▍ ▊█▍ █▅▋▋▊▆▇▊▇ -▍▅▆'▉ ▄▋▊▌▍ ▉█▄ █▌█▆▇▆ █▅ ▉▆▋▌▄▊▄█ ▆▉ █▍▇ ▅▌▍ ▋▍▇ ▇▄▊▄ ▄▍ ▌▍'▆ ▆█▇▄▌▉▌▋ ███▇▋ ▅▊▇▅▉▊▇▍██ ▇▍ ▄▄▌▅▊▍
2 Years Ago
▍▇▅▋▋▋▉▌ ▅▌▊▊▋ (▄▌▉▉ ▋█▇▊▌▆ ▊█▉▇▇▉ █▍▌, ▋▍▉ ▌▇▅▍ ▍▇▆▌▌▅ ▉▄▋█ ▇▌▍▊▌█▅ ▄▉ ▆ ▅▇▅▇▊▌ ▌▌▌▉▍ ▅█▌█ ▍▇▍ ██▍ ▉▉▍▆ ▊▍▆ ▍▉█▌▌▌, ▌▉▆▌ ▅▍▇▊ ▆▆ █▅█▅ ▆ ▌▄▅▊▄▇ ▊▌▆ ▅▄▌ ▊▌▆▅ ▅▇▉▄▌)
2 Years Ago
Added two extra inventory slots to the tool cupboard that will only accept the hammer, planner and toolgun UI still needs a little work
2 Years Ago
Patrol helicopter icon
2 Years Ago
Fixed an issue where connected speakers would sometimes play audio while unpowered
2 Years Ago
Can now left click and hold a tech on the tech tree to unlock it (1s)
2 Years Ago
▍▍▆▉▅ ▅▆▋▄▊▇▇ ▍▆ ▌▇▋▍▍▉ ▊ ▋▄▆▊ ▋▍▉▊ ▄▋▅▉ ▋▅▍▋▋▉▌ ▇▆▇▊ ▋▆█ ▇▊██ - █▆█▇▅▌▄ ▌▇▅ ▊▄▄▍▆▋▅▅ ▍▉▍█▄ ▆▇ ▇▇█ ▇▆ ▉▍▆▉ ▇▍▅▇
2 Years Ago
Show much scrap is in the players inventory on the tech tree UI Show how much scrap is required to unlock the given item, including the cost of any locked items further up the tree
2 Years Ago
Add a map marker for the patrol helicopter
2 Years Ago
Resized repair info popup to be a bit less intrusive
2 Years Ago
Show a down arrow next to a team mate that is downed as well as changing the colour
2 Years Ago
Merge from demo_lerp_fix (smooths out movement of entities in demos)
2 Years Ago
Server compile fix
2 Years Ago
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2 Years Ago
Dismounting mobile objects now requires a 0.5s hold (cars,helicopter, submarines, etc) Static mountables will still dismount immediately (chairs, sofas, etc) Added global.quickdismount to control the behaviour, setting this to false will go back to the old behaviour Added global.dismountHoldTime to control how long the hold takes (defaults to 0.5s)
2 Years Ago
Moved some public variables in MissionsHUD that were in CLIENT defines, fixes them getting lost every time we change Client/Server mode in the editor
2 Years Ago
Fixed some inconsistencies when picking up a sam site in the editor Added a Defender mode to SAM sites, while in this mode SAM sites will not fire at vehicles and will only fire at MLRS rockets (Hold E to switch mode, uses old behaviour by default)
2 Years Ago
Add No Ammo, Low Ammo and Has Target outputs to the SAM site Low ammo is triggered when less than 10 rockets remain (exposed on prefab as lowAmmoThreshold)
2 Years Ago
Added toggle to sort by last seen in the contacts menu