userJarryd Campicancel

12,632 Commits over 2,315 Days - 0.23cph!

2 Years Ago
Merge from main
2 Years Ago
Removed custom modal help UI editor Can now have tutorial modal prompts with less than 3 stages
2 Years Ago
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
2 Years Ago
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights
2 Years Ago
Unsaved
2 Years Ago
Fixed water pistol viewmodel sometimes not playing it's fire animation Fixed LiquidWeapon class using string based invokes and switched animator string based parameter lookups to hashes
2 Years Ago
List all skins as unique vending machine items
2 Years Ago
Update medium mirror description
2 Years Ago
Made the large, small and standing versions of the mirror skins of the medium mirror Renamed the medium mirror to just "Frontier Mirror"
2 Years Ago
Fixed world items not getting skins applied
2 Years Ago
Hopefully fix "Look rotation viewing vector is zero" log spam due to invalid industrial pipe placement
2 Years Ago
Fixed help widgets not showing images/video
2 Years Ago
Fixed mirrors not working in demos
2 Years Ago
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2 Years Ago
Fix fish trophy remembering incorret animation state when pooled
2 Years Ago
Fixed rocking chair audio not working for non local players
2 Years Ago
Fixed rocking chair skins referencing the wrong item (itemname field needs to reference the base itemname, not the skin itemname) Fixed rocking chair skins with wrong display name tokens (skin name should share same token and english value as the base item) Fixed both rocking chair skins missing their IsRedirectOf field Mark base rocking chair as craftable, mark teal chair as not user craftable (as it's a skin)
2 Years Ago
Faster distance check
2 Years Ago
Alternate turret optimisation - store all turret locations in a grid for easy, performant, scaling access and access that at runtime, bypassing physics entirely Seems at least 2x-5x faster in artificial tests, should scale much better in crowded bases
2 Years Ago
Fix torches in holders continuing to lose condition even after they are extinguished
2 Years Ago
Fixed an extra set of arms appearing during some gestures in the mirror
2 Years Ago
Fixed push animation getting cancelled by movement
2 Years Ago
Remove some GC allocations in PlanarReflectionCamera Fixed renderers disabled via HideInFirstPerson not appearing in mirrors (fixes all entites that use planners, as well as most missing held entities)
2 Years Ago
Fixed player head appearing distorted in mirrors while dancing
2 Years Ago
Switch effect run type to server
2 Years Ago
Bar door grammar fix
2 Years Ago
End tutorial cinematic boilerplate, invoke via debug.testTutorialCinematic, see EndTutorialCinematic.prefab
2 Years Ago
Increase the size of the local bounds passed to skinned renderers on the trophy mount
2 Years Ago
Merge from base_decor_dlc
2 Years Ago
Added player.createTrophy to create a trophy compatible with trophy holders (eg. "player.createTrophy bear") Won't work for players, seems to work for humanoid NPC's but that isn't recommended, works for animal NPC's
2 Years Ago
Possibly fixed a case where trophies would be considered non-matching incorrectly
2 Years Ago
Merge from base_decor_dlc
2 Years Ago
Override the bounds of clothing spawned on the hunting trophies (uses a unity 2021 api that I can't test in the editor, so this is untested)
2 Years Ago
Codegen, manifest, etc
2 Years Ago
Merge from main (notable merge on StandardLayers.cginc)
2 Years Ago
Add horse icons for trophy UI
2 Years Ago
Wanted poster name text is now pure black so it doesn't appear unlit at night, used transparency to roughly keep the apperance the same
2 Years Ago
Adjust chicken trophy position to ensure nametag is visible Adjust minimum font size on small trophy to fix some NPC names not appearing
2 Years Ago
FIxed head item info NPC name line breaking on some NPC's
2 Years Ago
Fixed an NRE when acquiring a head bag via the f1 menu (items created like this won't work in the trophy mounts, but this prevents NRE disconnections if this occurs)
2 Years Ago
Potential NRE fix for SteamFriendsList
2 Years Ago
Fixed an animator warning when coming into network range of a bar door
2 Years Ago
Remove array of fish sounds (we only have one) Remove fish trophy art prefab
2 Years Ago
Swap rocking chair 2 and 1, maintain yellow as the primary colour but ensure that the primary prefab doesn't have a numbered suffix Removed audio debugging Pickup crosshair text will now uses english if no translation is present (phrases not built yet)
2 Years Ago
Remove a log
2 Years Ago
If a player on a wanted poster is friends with the local client, show the currently assigned steam nickname instead of the username Don't display the streamer mode name for everyone if the player who assigned the wanted poster had streamer mode active Clearing a wanted poster is now a hold action
2 Years Ago
Wanted poster text alignment
2 Years Ago
Don't show the player id on the head info (was for debugging)
2 Years Ago
Minor rail road planter fixes: -Adjust prevent building volume to match regular planter exactly -Moved colliders out of the art root, as that only exsits on the cilent -Fixed incorrect repair target -Fixed incorrect item icon -Auto assigned box gibs -Put colliders on Deployable layer
2 Years Ago
Compile fix, don't save headshot locally