11,890 Commits over 2,466 Days - 0.20cph!
Fixed boom box and cassette recorder vm errors when first person spectating
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Skull rock skin can now be recycled (5 stone, same as the rock)
Some formatting, comments
Merge from firstpersonspectate
Added a debug option to the DofExposer script to toggle debug dof visualisation in edit mode
Fixed exceptions when exiting a demo while in first person
Skull rock skin worldmodel LOD closer matches rock worldmodel
Fixed missing sfx on skull rock skin viewmodel
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▅▉█'▋ ▄▊▇█▌ ▋▋▍▄▍█ ▊▇ █▋ ▉▆▍▉▅▅▆ (▅▊)
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OB "Object Placer" Tool from Asset Store
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▌▊█ ▌▇▌▄ █▅▌▄▊ ▆ ▄▆▋█▆ ▅▋ ▅▇▄▉▌▍▇ █ ▉▋▍▇█ ▇▇▉▇▇▅ ▅▊▋ ▇▋▇▆▆▋▌ ▆▊ ▍▍▌ ▉█▊▌▍ (██▊▌▇ ▌▋▅▌▋▊, ▇▅▄, ▍▄█)
▅█▇█ ▄▋▍ ▍▅▍ ▅▍▌▊ ▅▅▆▋▍ ▇▋▄█ (▊▍█▌█ ▄▉▌ ▄▍█▄▋ ▍▊▉▄▍▅▅)
█▆▊ ▅▅▅▄█▌ ▍▄█▆▍█ ▇▊▌▊ ▄▆▇▉▌▌ + █▇▊▄▋▋▅ ▉▅▆▆
▍▍▍▍ ▊▆▉ ▍▋▉▆▊▉▇▋▊ ▅▆ ▊▊▅ ▄▇█▋ ▋█▍▋▍▇ ▌▅ ▅▌▅▄, ██▆ ▋▋▇█ ▍▅▋▊▊▍▊▆
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▆██▌█ ▌▇█▄▊ ▉▋▅▋▆▉▄ ▅▉▋▉ ▌▉▋ ▆▉▅▌▇ ▌▉▉▅
Add new DOF exposer component that exposes relevant DOF values to be keyframed by animation tools
Updated saveShotAsAnim convar to write out DOF curves to this new component
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▉▇▄▅ ▉▌▊▌ ▆█▄▋▇▅
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Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
▄▊▇▊█ ▆▍▅▄ ▌▄▋▋▌▄▇▋ ▊▉ ▆▅▄▌ ▋▍ (▊▊█ ▄▆▊▄▇▇▅ ▊▍▉ ▉▉▌▌▍▇▇ ▅▇▆▌▍▄▅ ▌▌ ▆▍▋▊▋▌▊█▄ ▋▆▍▇█▋██▅)
▌▌▆█▋▄▆▅▆▊ ▊▄▊▋ ▌▊ ▅▍█▌▇▉▌▊ ▇▋▉ ▋███▉▍:
▅▄▇ ▍█▉▄▆▅▉▋▅▌▇▅▆▅▇█▉▊▄/▇▍▉▄▍▉▉▋▌▆▄▄█▊█▊▋▇▇▊ ▅▄▅███▇ █▆▄▍▍▇▄ ▋█ ▇▇▉▉▋█▊█▄ ▌▌▉▌▉▊▄▆▍ ▍▆▌▅▊▉▆▄ (▉▋▆ ▅▋▇▍▄▆▇▋▋ ▍▊ ▇▊▇▊ ▉ ▌▉▋█▌▋▇▅█ ▉▆ ▋ ▄▇▊/▍▍▆)
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▆▋▇▍▊ ▍▄▊█ ▄█▉▌▄▍▆▆▉▆▅▇▌▊▅
Add missing skull material to skin (not used since it's a redirect skin but this should stop any asserts)
Mark skull skin item as hidden so it doesn't appear in the admin item menu
Initial overdub UI and some backend work
Fix notice area NRE when a player picks up a stackable item in a demo
Update animation save path
Merge from media_projects