userJarryd Campicancel

13,880 Commits over 2,496 Days - 0.23cph!

2 Years Ago
Fixed RendererLOD collapsing disabled components (these technically don't work for lods at all and will never change their visual based on distance, so we should fix them) Enabled RendererLOD component on the vending machine
2 Years Ago
Merge from main
2 Years Ago
Fix incorrect information being passe to vending machine loot panel right after closing the map
2 Years Ago
Fix markers duplicating if the vending cluster is opened and closed too quickly
2 Years Ago
Merge from main
2 Years Ago
Merge from map_perf_improvements2
2 Years Ago
Fixed NRE when reopening a map with clustered vending machines
2 Years Ago
Player can now be looted while surrendering
2 Years Ago
Add surrender gesture action See BasePlayer.CurrentGestureIsSurrendering
2 Years Ago
Revert lootpanel.bbq prefab
2 Years Ago
Added the ability for a looping gesture to hold their gesture after cancelling for a set number of seconds so we cna show the animation ending Converted the friendly gesture into a looping gesture (just cut up the existing anim for now, it looks bad) Applied to viewmodel and third person animations Manifest + some hood texture file metas
2 Years Ago
Fix editor starting a new session on the death screen (I had to enable this for the sleeping_death_info_safezone branch, no longer needed)
2 Years Ago
Merge from main
2 Years Ago
Add some null checks to the oven loot panel to try and work around these warmup issues
2 Years Ago
Don't show the patrol path if the cargo ship isn't active Don't show the patrol path if the cargo ship has begun it's egress Don't show the path for a harbor if the cargo ship has already docked at that harbor Removed the tooltip text changing on the cargo ship map marker - it no longer makes sense now that we have multiple docking spots and we now have better information from the ship path
2 Years Ago
Merge from main
2 Years Ago
Client compile fix
2 Years Ago
Merge from PlayerRigUpdate
2 Years Ago
Update player controller from main
2 Years Ago
asmdef update
2 Years Ago
Merge from PlayerRigUpdate
2 Years Ago
Meta changes
2 Years Ago
Merge from PlayerRigUpdate
2 Years Ago
Merge from PlayerRigUpdate/2022_merge
2 Years Ago
Merge from main
2 Years Ago
Compile fixes
2 Years Ago
Cleanup Added graphics.collapseRendererLOD to control new behaviour, defaults to true and game must be restarted after toggling for new setting to take effect
2 Years Ago
One more layout change Updated the scientist/animal icons in the extended life stats now that we have better icons
2 Years Ago
Layout, hide stats button
2 Years Ago
Added warning to death screen
2 Years Ago
Merge from main
2 Years Ago
Merge from main (lots of branches with map changes, trying to keep conflicts to a minimum)
2 Years Ago
Proper reference to global network group
2 Years Ago
Possible fix for minicopter seat getting removed from the client after flying through the parenting volume on the harbor swing bridge Don't let the client move an entity into it's parent group if it is set to global broadcast (group id = 0) as that won't match with the group that it is in on the server
2 Years Ago
Merge from hide_health_aim
2 Years Ago
Possible build fix
2 Years Ago
Don't allow the quick move conveyor path to operate on items with instance data, fixes plant genetics getting lost during conveyor process
2 Years Ago
Merge from main
2 Years Ago
Possible fix for team member UI displaying incorrect values when spectating
2 Years Ago
Reapplying changes from map_perf_improvements, the merge for that branch was too messy so I'll just reapply the changes with the new vending machine UI in mind The test scene for these changes is 4 clusters of 100 vending machines each, baseline takes 109ms with 3.1mb of GC to populate the map Don't spawn the child vending machine icons for the cluster icons, they're not used anymore so this saves a huge amount of instantiations (saves 2.5mb of allocations and 91ms) Convert the material params in MapView update into cached ints (saves 0.06ms every frame while map is open) Add a Poolable component to the ShopMarker and Shop marker cluster Fix the client side vending machine data not getting returned to the pool when a marker is populated Converted the drone marketplace map view to spawn the child vending machine markers on demand rather than when the map is opened and closed Final result: 6.56ms and 35.2kb of GC
2 Years Ago
Merge from main (right branch this time, lots of conflicts)
2 Years Ago
Merge from main
2 Years Ago
Cleanup on disconnect
2 Years Ago
Make the paths a little more transparent
2 Years Ago
Nexus ferry path stub, wont implement for this update
2 Years Ago
Refactor to support including more ocean paths Added support for showing harbor approaches
2 Years Ago
Unsaved work, change the bundle manifest to a straight list of bundle names as the new build process doesn't produce manifests
2 Years Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
2 Years Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
2 Years Ago
Tests for a standalone LOD baker using the UnwrapBaker system