userJarryd Campicancel

12,542 Commits over 2,284 Days - 0.23cph!

2 Years Ago
Merge from console_window_improvements
2 Years Ago
Merge from main
2 Years Ago
Fixed endless loop when running repeatcommand
2 Years Ago
Merge from main
2 Years Ago
Fix build targets not reinitialising properly after loading a save mid mission
2 Years Ago
Fixed broken tutorial container reference on load
2 Years Ago
Fixed mission loading work from yesterday
2 Years Ago
Flush the players network group after loading the tutorial, a bit hacky but gets saving/loading working
2 Years Ago
Don't start initial conversation when loading a save
2 Years Ago
Fixed electrical switch on and off inputs not affecting the switch as expected and requiring rewiring after use Applied the same fix to smart switches as it looks like they were copy+pasted from the ElectricSwitch component
2 Years Ago
More cleanup, destroy all entities on the island Remove islands from the active island list on the server and client
2 Years Ago
WIP cleanup after tutorial is finished
2 Years Ago
Added a PostServerLoad callback to MissionObjective, supports setting up any session specific behaviour set up in MissionStarted or ObjectiveStarted after a save is loaded
2 Years Ago
Merge from dof_exposer_improvements
2 Years Ago
Show depth of field values on camera readout if the dof exposer is active even if the dof convar is false Change readout to "DOF=false" if dof is disabled
2 Years Ago
Added a start modal to prompt the player whether they want to start a tutorial
2 Years Ago
Fixed contacts button flickering after leaving the tutorial
2 Years Ago
Player can now end the tutorial and gets respawned back to the main island See the ignore tutorial convars option on the rust editor tool
2 Years Ago
WIP tracking when a player has either completed the tutorial or declined it, still pretty broken
2 Years Ago
Revert initial resource objectives
2 Years Ago
Fixed conveyor Filter AND mode outputting the filter success output if no items passed the filter
2 Years Ago
Fixed player potentially getting stuck in the skydiving pose when stuck between two objects and considered non grounded Skydiving animations will now only play if the players velocity is > 10, should also fix some reports of the animation triggerring while climbing ladders Fixed some IK weirdness during parachute deploy animation in third person introduced in 87586
2 Years Ago
Fixed minicopter push behaviour regression from last month Wheels weren't being updated all the time anymore and most of the minicopter push movement is via the wheels, so now we let the wheels run while we're pushing
2 Years Ago
▋▄▅▇▆ ▊▋▊▇▊ ▇▅▄▍▊ ▄▆▊▋▅▌▌█▊ ▌ ▋▋█▄▄▊ ▉▋▍▇ ██▋ ▊▅▄▊▍▄ ▅▍ ▋█ ▌▍▅▋▉▅ ▇▌▉▉██▌▇▊▆ ▍▌▇▅▉ ▆ ▊▉▍▊▄▅ ▌█ ▉▌▍▇▊▅ ▌▍ ▍▊▉ ▉▌▌▆▅▆ ▋▄▊▄ ▆▊▊▌▊ ▆▊▋▍▅▆ ▍▄▄ ▊▉▉▋▉█ ▄▌ ▋▉▄ ▇▋▆▌▇▆ ▅▆█▆▅▆ ▉▍▌▅ ▅▄█ ▇▉▌▌▉▊ ▋▄▉▆ ▍▇▍ ▅▋▆ ▉█ ▍▉▌ ▄▋▊▋▉▆ ▄▋▊▆▍▌▆▆▉█ ▌▊▆▉▅▉▄█ ▌▅▅ ▋▊▇▋▅█ ▉▆▌▆▅▄▇▋▇▌▄ ▍▉▋▌▆▌▊▋, ▋▄▊█▊▅▍▇▅▆'▄ ▇█▌▇ ▊▍▋▆▋▉ ▍▌▌▋▄█▇█▆▉ ▌▊ ▍██ ▍▋▅▅▆▋ ▅▉ ▇▉▉▅▅▄.▌▉▉▌▆▌▆▌ ▋▊▊▉▌▌▋ ▅ ▋██▍▋ ▆▉▅▉▌▋ ▇▉▆█▇ ▅█▇▍▇▋▋▉ ▆▄▍ █▉▊▌ ▇▋▅▌'▄ ▋▆ ▆▊▍█▇ ▇▅ ▌▆▉ ▅▆██▉▋▌ ▍▋▌▊ ▊▆▅▉▍▄
2 Years Ago
Removed the legacy parachute animations in the player controller, they weren't being used but were throwing some warnings on boot Improved hand IK easing on first person parachute, created a new SetParameterCurveAnimatorBehaviour behaviour to set a float parameter over time during an animator state
2 Years Ago
Added vehicles to the parachute pre deploy space checks. Prevents parachutes getting deployed too early when jumping out of the scrap transport helicopter hitting the helicopter and instantly killing the parachute
2 Years Ago
Water level must be at least 5m below the players height before deploying the parachute, fixes jumping with a parachute equipped while standing on an rhib deploying the parachute (which would immediately crash and hurt the player)
2 Years Ago
Don't allow achievements to unlock or progress while in the tutorial, we want those to start processing once the player is in the real game
2 Years Ago
Added a new tutorial only chicken type that drops animal fat
2 Years Ago
Adjusted some help text
2 Years Ago
Merge from main
2 Years Ago
Merge from dof_exposer_improvements
2 Years Ago
Fixed incorrect focal distance readout
2 Years Ago
▉▇▆▊▊▍▇▊_▅▆▉▄▊_▍▊▌▆▊, █▋▅▉▄▅▍▉_▋█▆▋▆_▇▊▊▍▆▍▊ ▄▋▋ ▋▇▇▋▍▋▊▍_▇▇▆▅▄_▇▄▇▄▋▄▅ ▌▇▇ ▍▆▇▍ ▄▇▌▉ ▉▊ ▄█▆▊█ ▍▋▅▉▍█▍▅ ▊▆▍▍ ▍▍▄▊▌█▍▇ ▉▉▋▊ ▉█▌▊'▉▍ ▍▋▊▊ ▋▆ ▄ ▇█▍▄, ▄▋▊▅ █▌▊▉▄ ▆▍▆▇▌▇▄ ▉▍█▊▆▉▋ ▇▅▇▇▅▋ ▉█▍▍ ▇▉▌▄█ ▅▊▆▅█▊▍ █▆ ▌▇▆█ █▍▇▋ █▍▇▍▅▉█ ▌ █▌▄▆ ▄▇▉▍ ▄ ▌▌▇▅▄▄▇▊▄▉ ▌█▄▍▍ ▊▉▄▍▋▉▄
2 Years Ago
Set dof exposer focal size to 0.4, it's hardcoded to a few different values in normal dof handling but this is probably fine Also max out sample size
2 Years Ago
Make the deployment guides transparent
2 Years Ago
Fixed being able to clear pings that are created by tutorial stages
2 Years Ago
More help videos/images Added extra supplies to hunt for food mission, prepare for combat and build kayak mission
2 Years Ago
Removed global.vehicleDismountHoldTime convar Added more specific convars in it's place: groundVehicleDismountTime, flyingVehicleDismountTime, aquaticVehicleDismountTime and horseDismountTime Each convar controls how long it takes to dismount things to support scenarios like immediately dismounting cars but having a 0.5s delay when dismounting air or ocean vehicles Not every vehicle fit perfectly into a category, some notable decisions: -Workcarts, trains, sleds and snowmobiles are considered ground vehicles -Parachutes and ziplines are considered flying vehicles -Submarines, boogie boards and inner tubes are considered aqautic -A computer station is considered a flying vehicle if a drone is currently being controlled
2 Years Ago
Added support for highlighting a building block in the pie menu if the current tutorial stage requires it
2 Years Ago
Show the button that opens the crafting menu next to any crafting objectives
2 Years Ago
More help videos
2 Years Ago
Fixed OnValidate RustText changes from last week throwing errors when opening prefabs with text in them
2 Years Ago
Add some conversation text to explain the optional supplies box
2 Years Ago
Merge from main
2 Years Ago
Fixed tooltips that extend over the edge of the screen not getting properly offset to keep all the text on screen (likely broken in the emoji update)
2 Years Ago
Add a button on the map view to toggle vending machine visibility (maps to client.ShowVendingMachinesOnMap) Convar is ignored on the death and marketplace screens
2 Years Ago
Tutorial crafting objectives are now highlighted in the crafting menu
2 Years Ago
Unsaved
2 Years Ago
Codegen Fixed helicopter IK Fixed more IK warning spam