userJarryd Campicancel

13,005 Commits over 2,376 Days - 0.23cph!

2 Years Ago
Fixed arrow tips appearing offset on legacy bow
2 Years Ago
Merge from main
2 Years Ago
Merge from dec_2023_redirects
2 Years Ago
Rivals desk is now a skin of the computer station
2 Years Ago
Legacy bow setup
2 Years Ago
2023 trophy is now id 10230 Remove twitch hazmat skin item, still available via f1
2 Years Ago
Subtract 90591
2 Years Ago
Update hazmat and 2023 trophy id's
2 Years Ago
Furnace
2 Years Ago
Increase height of line of sight check (was 0.5m, now 1m) Makes splashing more likely to clear half walls
2 Years Ago
Planters now need a line of sight clear of construction when being splashed by a WaterBall (buckets, jugs, etc) Fixes planters on the floor above getting watered when splashing a planter on a lower floor
2 Years Ago
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2 Years Ago
Fix missing world model outline on vampire stake
2 Years Ago
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback
2 Years Ago
Setup v2, attach to ch47
2 Years Ago
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2 Years Ago
Unsaved
2 Years Ago
Prefab setup
2 Years Ago
Visual threshold implementation
2 Years Ago
Added a separate useAimOffsetLayer toggle to Held Entities so that the aim offset layer can be disabled while also disabling spine ik
2 Years Ago
Merge from main
2 Years Ago
EmissionOffsetStepped is now client only and won't run if the camera is further than 15m away
2 Years Ago
Only allow aim offset when standing still or aiming, let regular animation take control while sprinting or jogging while not aiming
2 Years Ago
Make a new mask specifically for the aim offset layer
2 Years Ago
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2 Years Ago
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2 Years Ago
Cleaned up hand hold parameter handling
2 Years Ago
Renamed leftHandIkModifier to leftHandIkDisable for better clarity (and the same for right hand) IK disable param is 0 by default, 1 will fully disable that hand's IK Update rifle reload to reflect new values
2 Years Ago
Add leftHandHoldDisable and rightHandHoldDisable animator parameters to disable the hand poses during an animation clip
2 Years Ago
Added an example temporary disabling of the left hand Ik driven by a curve on the 3p rifle reload animation
2 Years Ago
Disablling spine IK on a held entity will now enable the AimOffset layer
2 Years Ago
Manifest again
2 Years Ago
Merge from main (stomp craggy and manifest)
2 Years Ago
Make arrow renderers children of the bow_root_bone so that it gets turned on/off appropriately during the bow firing animation Update manifest
2 Years Ago
Fixed MoveItem error when putting m4 shotgun into auto turret (missing muzzle point)
2 Years Ago
Confetti cannon takes 3 damage per blast, has 100hp Poolable
2 Years Ago
Set up primitive colliders, deploy volumes, bounds, etc
2 Years Ago
Turn on add_breathe IK pass again
2 Years Ago
Confetti cannon wip
2 Years Ago
Increase duration of birthday event to run from the 7th to the 16th of December inclusive (is normally just the 11th of December) 🎉🎉🎉
2 Years Ago
Add support for 2d blend tree, copied over aimOffset layer Set some newer layers off until we properly enable/disable them at runtime
2 Years Ago
Add breathe layer
2 Years Ago
Update hand hold blend trees
2 Years Ago
Add left/right hand hold layers
2 Years Ago
Added Tools/Optimize/ItemModEntities with Planners/Update All and Find All, turns out the new held entity behaviour on every item that uses an ItemModEntity and a planner
2 Years Ago
Added playerOnlyEntity field to ItemModEntity, prevents HeldEntities being created until the item is actually in a players inventory Enabled on medical syringe for now for testing
2 Years Ago
Merge from reduce_warning_spam (editor only)
2 Years Ago
Remove the states with a period in their name in UI.Inventory.SelectedItem
2 Years Ago
Comment out the ContextMenu_ConvertPrefab menu item so it doesn't spam menu item warnings Comment out most of the editor utilities in TmPro.EditorUtilities
2 Years Ago
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