userJarryd Campicancel

15,123 Commits over 2,649 Days - 0.24cph!

2 Years Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
2 Years Ago
S2P military tunnels, powerplant, trainyard, water treatment plant
2 Years Ago
Merge from world_update_2
2 Years Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
2 Years Ago
Merge from mission_accept_nre
2 Years Ago
Fixed a case where a player would receive client NRE's if they were talking to an NPC and another player accepted a mission while the original player had the conversation open
2 Years Ago
Merge from binocular_uiscale_fix
2 Years Ago
Merge from main
2 Years Ago
Merge from prefab_replacer_improvements
2 Years Ago
Delete prefab replacer in the Window menu, should be fully superseded by my new implementation
2 Years Ago
Merge from main
2 Years Ago
Merge from gesturepack
2 Years Ago
Added a UI indicator when the player selects a RPS option
2 Years Ago
Merge from gesturepack
2 Years Ago
Fixed player spine look not working after ending a gesture
2 Years Ago
Merge from main
2 Years Ago
Merge from vm_names_ugc
2 Years Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
2 Years Ago
Protobuf gen, server compile fix
2 Years Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
2 Years Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
2 Years Ago
Merge from main
2 Years Ago
Move the graphics settings in the options menu into a standalone prefab Render TweakUIDropdown as a dropdown in the preset editor
2 Years Ago
Show a colour in the Preset select editor
2 Years Ago
Merge from main
2 Years Ago
Move the shield to the back while reloading a projectile weapon
2 Years Ago
Recache the viewmodel renderers Added a deploy delay so the player can't block immediately while the deploy anim is playing
2 Years Ago
Added melee and ranged shield impact slots to player model and viewmodel animators
2 Years Ago
Can no longer sprint while blocking with a shield Fixed blocking flag not being applied on server
2 Years Ago
Added ShieldBlocking state to hands layer (inside Idle_StateMachine)
2 Years Ago
Merge from main
2 Years Ago
Merge from gesturepack
2 Years Ago
Fixed hotbar 1-3 inputs not working while the RPS gesture isn't active Log cleanup
2 Years Ago
Merge from main
2 Years Ago
Merge from corrupt_prefab_handling
2 Years Ago
Added "Tools/Find/Corrupt prefabs" to easily catch merge issues, scans entire project for prefabs that haven't been imported correctly Takes about 5s to scan whole project Catches kayak issue from earlier in the week and another UI prefab issue
2 Years Ago
Try/catch LifeInfographics method that iterates over every entity in the project so it can gracefully handle corrupt prefabs (and print out the name of the corrupt prefab)
2 Years Ago
Merge from gesturepack
2 Years Ago
Fixed gesture system spamming warnings while on tutorial island Took the chance to clean up a bunch of client side logs when setting up the tutorial island renderer
2 Years Ago
Merge from main
2 Years Ago
Merge from halloween24
2 Years Ago
Remove the WaterVisibilityTrigger from MineDungeon, possibly causing missing water when exiting the halloween dungeons
2 Years Ago
Show the current shield health with the health/hunger/vitals Move the player vitals into a FlexLayout, remove a bunch of hardcoded layout code as a result
2 Years Ago
Merge from halloween24
2 Years Ago
Also filter out murderers, scarecrows and zombies on the tutorial island
2 Years Ago
Don't allow halloween/xmas dungeons to spawn on the tutorial island
2 Years Ago
Fixed shields not getting properly initialised when using spawn.shielddummy command Added a damage mitigation factor to all shields, shields will absorb this percentage of damage and then pass the rest of the damage onto the player. This is applied after the Protection properties are applied, so we can still vary how different shield materials affect damage
2 Years Ago
Merge from halloween24
2 Years Ago
Split scarecrow and murderers into different prefabs to properly support the death screen and head bag systems Updated Scarecrow.Population and the halloween tunnel prefabs to add in the new prefab (weighted 75/25 scarecrow/murderer to match the previous behaviour)
2 Years Ago
Setup reinforced wooden shield prefab