userJarryd Campicancel

12,619 Commits over 2,315 Days - 0.23cph!

2 Years Ago
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2 Years Ago
Removed the legacy parachute animations in the player controller, they weren't being used but were throwing some warnings on boot Improved hand IK easing on first person parachute, created a new SetParameterCurveAnimatorBehaviour behaviour to set a float parameter over time during an animator state
2 Years Ago
Added vehicles to the parachute pre deploy space checks. Prevents parachutes getting deployed too early when jumping out of the scrap transport helicopter hitting the helicopter and instantly killing the parachute
2 Years Ago
Water level must be at least 5m below the players height before deploying the parachute, fixes jumping with a parachute equipped while standing on an rhib deploying the parachute (which would immediately crash and hurt the player)
2 Years Ago
Don't allow achievements to unlock or progress while in the tutorial, we want those to start processing once the player is in the real game
2 Years Ago
Added a new tutorial only chicken type that drops animal fat
2 Years Ago
Adjusted some help text
2 Years Ago
Merge from main
2 Years Ago
Merge from dof_exposer_improvements
2 Years Ago
Fixed incorrect focal distance readout
2 Years Ago
▉▇▆▊▊▍▇▊_▅▆▉▄▊_▍▊▌▆▊, █▋▅▉▄▅▍▉_▋█▆▋▆_▇▊▊▍▆▍▊ ▄▋▋ ▋▇▇▋▍▋▊▍_▇▇▆▅▄_▇▄▇▄▋▄▅ ▌▇▇ ▍▆▇▍ ▄▇▌▉ ▉▊ ▄█▆▊█ ▍▋▅▉▍█▍▅ ▊▆▍▍ ▍▍▄▊▌█▍▇ ▉▉▋▊ ▉█▌▊'▉▍ ▍▋▊▊ ▋▆ ▄ ▇█▍▄, ▄▋▊▅ █▌▊▉▄ ▆▍▆▇▌▇▄ ▉▍█▊▆▉▋ ▇▅▇▇▅▋ ▉█▍▍ ▇▉▌▄█ ▅▊▆▅█▊▍ █▆ ▌▇▆█ █▍▇▋ █▍▇▍▅▉█ ▌ █▌▄▆ ▄▇▉▍ ▄ ▌▌▇▅▄▄▇▊▄▉ ▌█▄▍▍ ▊▉▄▍▋▉▄
2 Years Ago
Set dof exposer focal size to 0.4, it's hardcoded to a few different values in normal dof handling but this is probably fine Also max out sample size
2 Years Ago
Make the deployment guides transparent
2 Years Ago
Fixed being able to clear pings that are created by tutorial stages
2 Years Ago
More help videos/images Added extra supplies to hunt for food mission, prepare for combat and build kayak mission
2 Years Ago
Removed global.vehicleDismountHoldTime convar Added more specific convars in it's place: groundVehicleDismountTime, flyingVehicleDismountTime, aquaticVehicleDismountTime and horseDismountTime Each convar controls how long it takes to dismount things to support scenarios like immediately dismounting cars but having a 0.5s delay when dismounting air or ocean vehicles Not every vehicle fit perfectly into a category, some notable decisions: -Workcarts, trains, sleds and snowmobiles are considered ground vehicles -Parachutes and ziplines are considered flying vehicles -Submarines, boogie boards and inner tubes are considered aqautic -A computer station is considered a flying vehicle if a drone is currently being controlled
2 Years Ago
Added support for highlighting a building block in the pie menu if the current tutorial stage requires it
2 Years Ago
Show the button that opens the crafting menu next to any crafting objectives
2 Years Ago
More help videos
2 Years Ago
Fixed OnValidate RustText changes from last week throwing errors when opening prefabs with text in them
2 Years Ago
Add some conversation text to explain the optional supplies box
2 Years Ago
Merge from main
2 Years Ago
Fixed tooltips that extend over the edge of the screen not getting properly offset to keep all the text on screen (likely broken in the emoji update)
2 Years Ago
Add a button on the map view to toggle vending machine visibility (maps to client.ShowVendingMachinesOnMap) Convar is ignored on the death and marketplace screens
2 Years Ago
Tutorial crafting objectives are now highlighted in the crafting menu
2 Years Ago
Unsaved
2 Years Ago
Codegen Fixed helicopter IK Fixed more IK warning spam
2 Years Ago
Merge from PlayerRigUpdate/sep23merge to PlayerRIgUpdate
2 Years Ago
Removed the cinematic player avatar and accompanying convar (should no longer be needed with new model)
2 Years Ago
Cleaned up/compiled out old IK layer tests, can now play unarmed without warning spam Still lots of issues with holding weapons
2 Years Ago
Debug force open map no longer constantly turns the map on and off
2 Years Ago
Fill TC content
2 Years Ago
Encode all videos to mp4
2 Years Ago
Finish base videos Fixed uncompleted optional objectives preventing a mission from being completed once all other objectives are satisfied
2 Years Ago
Add videos for mission 2+3
2 Years Ago
Very experimental change: don't run RustText text localizing/translating if we aren't editing the prefab or have a scene open that the text component is part of Fixes GameUI and EngineUI running 30k text updates and triggering an asset reimport every time an unrelated asset is created or modified
2 Years Ago
Write up temp help prompts for every tutorial mission Crafting a planner step now uses the proper item name
2 Years Ago
Added a follow up mission to the build base mission that requires the player to fill their TC with 24 hours worth of supplies
2 Years Ago
Minor DofExposer rewrite, create a new post process volume with a higher priority and let the component manipulate that instead of fighting with existing dof handling DofExposer is now part of the MainCamera prefab and disabled by default, should have no impact on regular gameplay Fixed several issues resulting from the exposer component using .profile instead of .sharedprofile Multiple dofexposers in a scene should now coexist peacefully since they don't affect any global state, just modifying a local post process volume
2 Years Ago
Merge from main
2 Years Ago
All deploy objectives now display a ping showing where they need to deploy the desired entity, only works in the tutorial
2 Years Ago
Show a ping on the scientist when you need to go and talk to him
2 Years Ago
Mission objective rows now grow vertically to fit text Show a ping in the mission objective HUD if that objective is being pinged
2 Years Ago
If the bonus resource storage has resources for the current mission, show a loot ping
2 Years Ago
Added an option for tutorial deploy guides to only display if a specific stage is active, implemented on initial build stage
2 Years Ago
Asking the mission provider for help will now reopen that missions full screen tutorial modal
2 Years Ago
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2 Years Ago
Unsaved
2 Years Ago
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2 Years Ago
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