13,139 Commits over 2,861 Days - 0.19cph!
Subtract
82913, was going to be a problematic merge with SleepingBagButton changes on main
Fixed cluster respawn markers not correctly showing occupied states while the player is alive
Fixed respawn buttons still sending a request to respawn on click even if they were clicked while the player is alive (it was ignored on the server, but no need to send the traffic)
Exposed Movement Damp Multiplier on the player model prefab, lower = more snappy
Only applies when the player isn't underwater, we have separate damping for that case
Bear animation controller changes, new transitions from idle clips to breathe, remove exit time from walk and breathe anims
Add ForceDetailColour component for quick container skin colour changes
More server provided emoji checks
Don't show autocomplete if block emoji convar is set to true
Fixed blockEmojiAnimations not working after recent refactors
Merge from hackweek-chat-emoji
Exposed speedLerpMultiplier on HeldEntity, allows per weapon control over how quickly the speed parameter on the animator moves
Adjusted lr300 to 0.1 to demonstrate (lower = faster)
Fix edge case where an invalid selected skin for a specific building tier would make that whole tier not appear in the hammer radial menu
Improved leniency when pinging dropped weapons
Fixed pings aimed at points of interest (nodes/chests/etc) also spawning a hostile ping
Re-enable showing an occupied symbol on camper respawn options, but don't show it when displaying a respawn option while the player is alive and viewing their map
Merge from more_map_markers
Remove background blur from interest point background, causes lingering halo after closing map
Fixed delete button appearing on team leader markers
Merge from ping_improvements
Ping sfx now have no falloff but are still 3d, so they sound like they are coming from the left or right but won't be inaudible if they are a long way away
Adjusted volume of sfx to better fit new falloff
Fixed compass highlights not working
Removed idle sfx animation events from horse breathe idle
Adjusted/cleaned up sfx animation events on new horse animation idles
Merge from industrial_json
Display parsing errors as warnings instead of errors when importing conveyor JSON
Fixed skin_radius command
Tweaked local map marker rendering process on map list so that background refreshes don't disable the delete button while the marker is being hovered over
Refactor server emoji to use FileStorage, uses less IO
Fixed server provided emoji not working (broken several refactors ago)
Merge fixes
Fixed some tooltip changes on vending admin panel
Merge from more_map_markers
Merge from building_skins_3
Merge from tooltip_cleanup
Resend respawn info to the client when a bag is renamed
Fixed toggling team leader markers via eye icon not immediately hiding/showing team leader map markers
Fixed delete button appearing when hovering over team leader markers
Force enable text on tooltip to maybe fix missing tooltips text in builds
Fixed non-shipping container gibs getting tint colours