userJarryd Campicancel

11,915 Commits over 2,466 Days - 0.20cph!

3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Take internal items button now works for camper (only shows one camper inventory at a time, clicking the take items button switches it to the next inventory after removing the items)
3 Years Ago
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3 Years Ago
▇█▍▍▋ ▋▌▍▆ ▇▅▍▌
3 Years Ago
Calculate the approximate prevent building radius of each monument on the client before it's children get detached Use this to determine whether to show the "Cannot build this close to x" error
3 Years Ago
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3 Years Ago
Change hurt trigger on deployable elevator lift to a Crush Trigger to prevent damaging players standing on elevator lift (same setup as static elevator lift)
3 Years Ago
Cherrypick 65550 (don't show too close to monument error if not actually close to a monument)
3 Years Ago
Stop player inventory opening up for a frame in demos when a player loots another player
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Verify that we're in a monument prevent building volume before printing the closest monument name in the error (fall back to the old error in this case)
3 Years Ago
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3 Years Ago
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3 Years Ago
▅▇▄▅▉ █▅▊▍ ▋▄▊▉
3 Years Ago
Possible IconSkinPicker.OnSearchFilterChanged NRE fix
3 Years Ago
Fixed bottom of the screen sleeping bag button not correctly unlocking after the cooldown elapses (the map icon was unaffected)
3 Years Ago
Increase scroll speed of player list in admin UI Don't show player info with placeholder data if allowAdminUI is false
3 Years Ago
Camper module storage items now drop in the world when the module is destroyed (locker, storage box and bbq)
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Auto focus text box in assign to friend UI (bags and turrets) Focuses text box after all keys are released so it doesn't spam the text box with the interact key
3 Years Ago
Add global.allowAdminUI replicated convar to disable access to the admin UI (not exposed in the admin UI, will need to use the console)
3 Years Ago
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3 Years Ago
▉▅▄▆▅ ▇▉▋▊▆▇ ▌▅▆ ▉█▊▄▆▋▉ ▍▄▄█▅ ▋▅▉▌ ▋▇ ██▍█▅▌ ▊▇█▅▍ ▊▉▊▋ ▇█▊▊▇ ▍▇▍ ▊▄▄▋▍ ▉▇▆ ▌▉▍▇▋▇▄ ▆▋█▍▇▇▍ ██▋██ ▊▌▅▇▇▄ (█▇▇ ▅▅▊▋▄▌▅▄▉ ▆▄ ▄▇▇▍▌ ▄▄▉▊) ▊▉▍▉▅ ▋▇▊▆▊ ▇▆▍▊▅▉ ▋▅▇▉▌█ ▍██ ▇▇▉▅█▇▄ (▌▊▋) ▊▆▅ ▊▇██▌▍ ▍▋ ▄▋▆█▅ ▌▊▄▌ ▆▉█▅ ▋▇▌ ▉▋▆▇█ ▇▍█▇▊ ▉▍▄█
3 Years Ago
▄▌▇▄▊ █▄▆█▍▉▄
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
Possible fix for NVG over saturation at night based on temperature Disable Colour Grading on hot and cold post stacks if the NVG is active (all other effects are unchanged) Added a Prevent Instantiation toggle on the overlay managers to prevent this fix (as it would make editing the post stacks while the game was playing in the editor impossible)