userJarryd Campicancel

12,618 Commits over 2,284 Days - 0.23cph!

2 Years Ago
Merge from parachute
2 Years Ago
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2 Years Ago
Apply the parachute collider animations to the server side colliders If a player dismounts from a vehicle while holding Jump, that key has to be released before they can deploy the parachute, fixes parachute deploying immediately after dismounting any flying vehicle
2 Years Ago
Fixed canopy appearing twice in debug camera
2 Years Ago
Updated parachute to use continuous collision detection The parachute will now adjust itself to sit above the object it collided with before dismounting players
2 Years Ago
Parachute item uses cloth sounds when moving item
2 Years Ago
Fixed locker UI using old backpack icon
2 Years Ago
Merge from main
2 Years Ago
SeekerTarget NRE prevention
2 Years Ago
Merge from HomingMissileLauncher
2 Years Ago
Commit some changed guids due to file duplications?
2 Years Ago
Compile fixes Commit some meta file deletes
2 Years Ago
Merge from main
2 Years Ago
Reduce clearance check size (radius 1.5m->1m, length 10m->6m) Added an additional sphere check above the player to check for clearance (2m radius, 3.5m above player) Can now hold down Space while falling to deploy the parachute as soon as possible, the parachute will check it's clearance every frame instead of the player having to spam the Jump key These changed restrictions now allow parachute jumps from powerline pylons at certain angles as well off the cliffs overlooking Water Treatment
2 Years Ago
Fixed inventory.clearloadout looking for a second argument when the help only lists one (eg. "clearloadout jim jim" would work, but "clearloadout jim" would not)
2 Years Ago
Convert SeekerTarget into a static dictionary instead of a component that gets added
2 Years Ago
Update the holster offset of the hml
2 Years Ago
Fixed incorrect reload time on homing missile launcher
2 Years Ago
Show gibs every time the parachute is destroyed in the editor, in builds use the proper behaviour and only show it when the parachute runs out of health
2 Years Ago
Added an extra fallback if the player still has the parachute model displayed and they are no longer parachuting
2 Years Ago
Force gibs for now
2 Years Ago
Don't spawn the unpacked parachute version if it's going to have 0 health Spawn parachute gibs if the parachute is killed with 0 health (currently spawns some brick gibs until we get a proper gib asset)
2 Years Ago
Unpacked parachutes now float and have a low centre of mass so they are less likely to flip over
2 Years Ago
Backpack slot in inventory now hides if underwear picker is enabled Added a new backpack slot icon
2 Years Ago
Merge from main
2 Years Ago
Updated unpacked parachute prefab with new model (still not final though) Updated parachute item icon
2 Years Ago
Fixed issues with industrial crafter placement on workbench 2 and 3
2 Years Ago
Merge from main
2 Years Ago
Fixed NRE when attempting to inspect or unlock homing missiles (null item in additional unlocks array)
2 Years Ago
Fixed a warning log getting spammed every time a blueprint is selected in the inventory
2 Years Ago
If either player fires any weapon on the helicopter, both players are now marked hostile regardless of whether the weapon hurts anyone
2 Years Ago
HasValidParachuteEquipped safety checks
2 Years Ago
Merge from main
2 Years Ago
Adjust peg placement for homing missile launcher on gun racks
2 Years Ago
Merge from HomingMissileLauncher
2 Years Ago
Merge from weapon_racks/remerging
2 Years Ago
Weapon racks item setup
2 Years Ago
Cherry pick 86331, 86332, 86335, 86342 The merge from main in 86816 undid the last set of changes, so hopefully reapplying them here Putting on a branch in case things get too weird
2 Years Ago
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2 Years Ago
Adjust when hand IK kicks in during deploy
2 Years Ago
Fixed bone retargets not getting properly reverted in some cases, fixes NRE's when changing view mode while parachuting
2 Years Ago
Merge from main
2 Years Ago
Fix attack helicopter gunner getting IK processing while holding a weapon
2 Years Ago
Merge from main
2 Years Ago
MaxHealth now includes any HAB upgrades on the client, fixes health bar not properly registering health upgrade (eg. displaying 1600/1500 hp in UI) Repairing a HAB with armour now combines the required resources of the base HAB and the armour upgrade
2 Years Ago
Homing missile launcher worldmodel
2 Years Ago
HAB's will now decay even if they are fully inflated if they are no longer moving (movement of less than 2m in between decay ticks) HAB's will decay even if they are "inside" if they are fully inflated (deflated habs can still be kept indoors) Stuck HABS will now get a periodic random physics push to try and dislodge them Should prevent HAB's getting stuck permanently on pylons/domes
2 Years Ago
Show sleeping bags on the bottom layer of the map view on the in-game map, but keep them on top on the death screen so they can still be clicked
2 Years Ago
Ease in hand IK using new SetOverrideWeight methods on PlayerModel
2 Years Ago
Use first person with arms view while flying the parachute, use new IK fix for first person arms so it all syncs up nicely