135,745 Commits over 4,444 Days - 1.27cph!
added recycler just outside bandit town casino
!fixed disable broadcast on shopkeepers oops
fixed being able to turn recycler on/off if you are not the user
scene updates
further breaking down crew building exterior
[D11] Use Machine Unique Id FTM until we get platform id's in.
cargo ship scene edits
added a second way up to to the top floor into crew building
crew building wip texturing
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
Added PrefabPostProcess (runs after after components and children have been cleaned up)
New prefab pooling baseline
fixed invisible supply signal smoke
removed debug.logs
[D11] Fixed an issue stopping multiple D11 users joining a map
ship crew building exterior and antena colliders
[D11] Fix for Cursor.visible always been false one xboxone. Disable consoleinputmodule on standalonebuilds
ship crew building interior collider
[D11] Added Option to enable mouse input for editor and standalone builds in ConsoleInputModule
Added prefab pool state export to csv file (export_prefabs)
Fixed error on effect onfire.prefab
Cargo ship hull coliders
Ladder triggers
Cargo ship scene progress
Red pipe variant
Cargo ship prop placement progress