200,917 Commits over 4,171 Days - 2.01cph!

9 Years Ago
TraitSettingsEditor cleanup
9 Years Ago
More editor, data save
9 Years Ago
Moved gate closing in ECM
9 Years Ago
Added a downsampled source toggle to our custom bloom; made it 25% faster Added bloom debug option
9 Years Ago
Fixed NRE in PlayeProgression
9 Years Ago
Module lists are unique
9 Years Ago
Reorderable unique-ness fix
9 Years Ago
Builder, attempt to detect freezes
9 Years Ago
Merge from Parallel DM
9 Years Ago
vm f1 grenade drop & attach anim source
9 Years Ago
Renamed BeforeDebugObject to DebugToolsObject, fixed Instance property
9 Years Ago
Agent+Behaviour cleanup
9 Years Ago
Final cactus lineup.
9 Years Ago
TrySetCurrentGoalPlanVariant stuff
9 Years Ago
More
9 Years Ago
Fixed UI errors
9 Years Ago
cactus decor params.
9 Years Ago
Merged sharpen and vignette into one effect; 30% faster (0.15ms)
9 Years Ago
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9 Years Ago
Fix use of null m_pVehicle in CFourWheelVehiclePhysics::SetDisableEngine
bot
9 Years Ago
Automated Linux Build #408
bot
9 Years Ago
Automated OSX Build #408
9 Years Ago
started adding influence maps and debug view of them
bot
9 Years Ago
Automated Windows Build #408
9 Years Ago
Fixed the merge
bot
9 Years Ago
Automated Linux DS Build #408
9 Years Ago
Deleting more tree stuff.
9 Years Ago
Influence maps work a bit more now (still not quite there)
9 Years Ago
Fixed y being used instead of z when setting grid position
9 Years Ago
Couple more influence tweaks
9 Years Ago
How do you like this, silly panda?
9 Years Ago
Palm trees.
9 Years Ago
Removed 150 more megs of speedtrees we don't need.
9 Years Ago
Grid position finding is more accurate now
9 Years Ago
Grid resetting no longer slow as fuck
9 Years Ago
Begone, params
9 Years Ago
EntiySettings.GridUpdateRates Moved grid updates to a tick accumilation setup in EntityManager Added GridManager Add/Remove Gid[IntVector2] overload
9 Years Ago
Group and Social GridUpdateRates overrides
9 Years Ago
Fixed EntityManager GridManager update routine being broken
9 Years Ago
Cleanup
9 Years Ago
Entity destruction/cleanup gate
9 Years Ago
Entity/EntitySettings to BaseEntity/EntitySettings, base types are abstract EntityComponents that want to execute Unity's Update must impement ITickable, Entity types can derive from TickableEntity Fixed bad property drawer in BuildingSettingsEditor
9 Years Ago
Sesnes.IsPerceivable optimisations
9 Years Ago
Unit/Entity type perception cache in SensesComponentManager
9 Years Ago
Fixed bug in AI Debugger (top keks) causing NRE when rendering GPV slots EntityManager won't tick until GameManager.GameState == Game
9 Years Ago
Unit derives from TickableEntity
9 Years Ago
Editor tweak
9 Years Ago
Fixed missing condition in Goto
9 Years Ago
Debug Tools Object pre-existing in main scene, stores gradient for IM vis
9 Years Ago
InfluenceGrid.Reset actually works now