199,294 Commits over 4,140 Days - 2.01cph!
Merged prerelease into main
removed anims that crash the import
Flicker state fix, a bunch of metas again ;\
Fixed airfield monument crashing the world generation on some seeds
Fix for players being dumped at 0,0,0 when exiting a ship
Fixed a bug with boat positions resetting for clients when exiting boats
Runtime water optimizations in editor mode + improved visibility and simulation culling
Updated Steamworks SDK to 1.38a
Automated Windows Build #466
Deferred normal encoding by default; making room for anisotropic params
Adding mooring bollards models/LODs/Textures/Prefabs
Updated Harbor1
Automated Windows Build #467
Harbor2 prefab links update
Fixed rare NRE when playing in a scene without tribe spawn
Shader variants
Updated SpeedTree shaders with instancing support
Stated looking at networking buildings
Fixed emission map not working
Rewrote network group updating to be more robust with entity parenting
Instanced shader for rocks
Camera culling tweaks
Disabled NavMeshObstacles on decor rocks (temporary, need to be enabled after spawn via a coroutine)
Island 1 navmesh
updated icons for rope and sewing kit
Water related server compile fix
Fixed shorts armour occupation
Automated Windows Build #468
Catch ands Retry schema download
use j instead of i inside j loops!
Automated Linux Build #469
Automated Windows Build #469
Fixed kill history recording incorrect unit as attacker.
Automated Linux DS Build #469
Car audio working again, sending sounds from client to server.
Stopped footstep sounds playing while driving cars - this isn't The Flintstones
Merging in vehicle camera smoothness branch.