221,883 Commits over 3,653 Days - 2.53cph!

8 Years Ago
fixed survey charges working underwater fixed survey charges sometimes not working
8 Years Ago
ItemSettings doesnt need to implement IComparable (DataAsset base does it)
8 Years Ago
InfluenceQuery tweaks to avoid using ToList and foreach (todo : should use FixedArray?)
8 Years Ago
EntiySettings doesnt need to implement IComparable
8 Years Ago
Fixed VicinityEffects being zeroed when they shouldnt be
8 Years Ago
Fixed spawning cast error
8 Years Ago
fixed potential survey charge issues survey charge does not create underwater craters
8 Years Ago
Rebase
8 Years Ago
Rebase
8 Years Ago
- Renamed shield pickub prefab to Shield instead of Energy - Shield pickup range now doubled to 150
8 Years Ago
- Large map view is now zoomed out further to show more of the level
8 Years Ago
Subtracting building_system_2
8 Years Ago
Subtracting building_system_2
8 Years Ago
added low poly roots to temple scene
8 Years Ago
Sorted outer building object LODS being positioned properly.
8 Years Ago
military tunnels greybox meshes
8 Years Ago
Removed special move effect from character and set to auto destroy.
8 Years Ago
Condition refactoring, now works the same as Consideration except only boolean WIP conversion of all boolean Considerations to Conditons ConsiderationContext, ConsiderationSelfTypes, ConsiderationTargetTypes renamed to EvaluationContext and so on Moved GetAgent and GetUnit from Consideration to DecisionContext, takes EvaluationContext
8 Years Ago
Allow deletion of building objects.
8 Years Ago
Basic weapon input Entity creation
8 Years Ago
Merge from building_system_2
8 Years Ago
Merge from building_system_2
8 Years Ago
cannot place pumpjacks or quarries under water anymore
8 Years Ago
Merge from main
8 Years Ago
More Goals boilerplate ConditionSettings.Evaluate overloaded to take a DecisionContext DSE now evaluates a list of Conditions before scoring all Considerations
8 Years Ago
LOD switching done in a jankyish way.
8 Years Ago
Some debug cleanup
8 Years Ago
Stability warmup adjustments
8 Years Ago
Stability fixes
8 Years Ago
- Missile testing - Added missile prefab and missile blast prefab - Added missile turret and missile hatch turret - Added missile turrets to large rooms in Factory tileset - Rebuillt factory tileset prefabs
8 Years Ago
Lowered joystick deadzone amount Added decay on run acceleration
8 Years Ago
YAMfM
bot
8 Years Ago
Automated Linux DS Build #55
bot
8 Years Ago
Automated Windows Build #55
8 Years Ago
FOR FUCK SAKE factory tiles prefab, fix holes and removed useless random props
8 Years Ago
tweaks
8 Years Ago
Fixed all missing view prefabs
8 Years Ago
VFX WIP
8 Years Ago
boneknife vm throw anim source
8 Years Ago
Bone knife now throwable
8 Years Ago
Fixed charged shot for owl
8 Years Ago
Fixed LionEL anim metas Rebuild LionEL prefab
bot
8 Years Ago
Automated Linux DS Build #54
8 Years Ago
Potential NRE catch in Entity+Physics
8 Years Ago
Added weighted list of consumable settings to Species.Ecology params Added various Weighted types Reorganisted BeforeEditor tabs Goals boilerplate
8 Years Ago
Socket stability factor balancing to keep buildings in existing saves stable
bot
8 Years Ago
Automated Windows Build #54
bot
8 Years Ago
Automated OSX Build #54
bot
8 Years Ago
Automated Linux Build #54
8 Years Ago
FIxit