127,293 Commits over 4,109 Days - 1.29cph!
jackhammer final implementation
jackhammer available in tool crates rarely and for sale at tool VM in compound
slightly larger nametags
slightly less offset nametags
reduced lerp time of nametags
exploit fix
manifest
phrases
Watch tower decays in 8 hours (5 hour delay) if not inside building privilege with upkeep paid for
jackhammer worldmodel
network++
Fixed small player group system protobuf server memory leaks and GC churn
Fixed small IO entity system protobuf server memory leaks and GC churn
Unity 2018.2 editor fixes
Jackhammer -
Improved responsiveness,
added deploy sounds,
added slight screen shake during attack
Sofa prefab, collision and LODs + pattern variant.
towel and jumper fbx fixes + moved some files to appropriate model folder
basic washing line 1.5m and 3m + other fbx moves.
plant pot fbx fixes and moved them to the appropriate folder
Progress backup / walkway LODs
plant pot fbx update with collision meshes
try / catch for impossible to debug decor NRE
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)
Updated all wooden walkways with LODs and ropes. Updated cabin scene
Fixed losing map after changing water quality
Procedural splats for bandit town - kept the previously drawn dirt splat in the mix
jackhammer has less durability
fixed nametags disappearing when really close to players at certain angles
fixed streamer mode not working on new nametags/map
fixed team map markers not being cleared after leaving team
removed jackhammer screenshake
slight height modification of dots
fixed new nametags not showing up in debug mode
cheaper jackhammer at vending machine
final team fix RE disconnections
skin approval
Swamp cabin dressing progress
Bandit town progress and fixes
▇▉▍▆▍ █▆▊▇ ▄▅▄▄▆▍ ██▊▊▇▋▇▊ ▅▊▊ ██▇ ▄▌ ▌▅▍█▍▌▆▅
▅▋▋▍▆ ▆▊▊▊▋▋ ▇▌▅▋▊▍▍ █▍▍ ▌▊▄▄▋▆▋ (▋▅▊▇ ▋▌▇▊▍▅ ▅▆▌█▋▄▊▄)
Texture polish to reeds and water lilies after feedback
Propagating fixes to splat automation from bandit town to swamps scenes
swamp_c terrain sculpting and splats
Fixed kettle, milk churn and moonshine bottle pivot points and added collision meshes. Moved them to appropriate models folder. Moved Handsaw, Rake and Horse Yoke to new Tools folder.
moved black bin model to appropriate models folder and created collision mesh for it.