127,287 Commits over 4,109 Days - 1.29cph!
Fixed core/skin and core/generic shader input colors; update affected shaders
Fixed skin looking paper white on prop/icon renders
merge hapis_puzzles_and_polish into main
Network++
Hapis startup error fixes
bigwheel win/lose audio
bet terminals only accessible by those sitting in the corresponding seat
functional countdown timer
inventory locked during spins
Made cargo ship deck longer
vm compound bow admire anim update
removal of additional compound bow fbx/prefab
[D11] Quick temporary fix for triggers to work on Xbox
More work on bandit guard AI.
Riot helmet LOD clipping fix RUST-48
More work on Bandit Guard AI.
Bandit town Scene 2 prefab.
Updated Facepunch.Steamworks
No longer filter character spawns by biome (only by tier)
RUST-110 Fixed out of bound exploit at MT
RUST-115 Fixed inaccurate colliders on powerline base
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
RUST-54 Section of LS ladder cannot be climbed (missing volume)
Small clutter rocks no longer use convex mesh colliders
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
Fixed team UI NRE without local player (breaks demo playback)
RUST-42 Fixed food crate spawner max per tick value being over the top
Removed shadow casting lights in bandit town
Xmas gift box no longer marks player hostile
Oil barrel no longer marks player hostile
RUST-41 Fixed see through gap between single sheet metal door and doorways
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Instanced a couple of bandit_town materials
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Optimized bandit town
Reduced LOD distances on various objects
Moved various object to correct layers
compound bow sound tweaks
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