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17,500 Commits over 1,338 Days - 0.54cph!

8 Months Ago
Remove RECORD_API_CALL
8 Months Ago
Unlink rubikon from vphysics2
8 Months Ago
Start CPhysicsBody implementation
8 Months Ago
Start CPhysicsShape implementation
8 Months Ago
Remove DistanceToPoint and DistanceToAggregate from physics interface
8 Months Ago
Delete duplicate simd files, how did these get here Add constructors for vector2, quaternion and transform in the lib, needed now we're on C++20
8 Months Ago
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8 Months Ago
vpc, include in vphysics2 wrap v32, conflicts with mathlib
8 Months Ago
Delete motionmapper Delete mapsorter Delete massmapbuild Delete genesearch (?) Delete standalone_d3d11_benchmark Delete propertyeditor_example Delete depcheck
8 Months Ago
Delete hammer_run_map_launcher
8 Months Ago
Delete vmdl_tweak
8 Months Ago
Remove apkgameassetzipper
8 Months Ago
fann unused
8 Months Ago
Remove vconsole and everything that goes along with it
8 Months Ago
Protect Assembly references in EventSystem / LoadedAssembly We don't want hotload to replace these because we're handling replacing them manually EventSystem: when removing events in assembly, also remove from groups
8 Months Ago
Delete dmxfind Delete mapbuilder Delete phogen Delete resourcecopy Delete sceneimagebuilder Delete vcdgen Delete particle_import Delete modeldoc_import Delete modeldoc_tweak Delete assetrename
8 Months Ago
New tier0 platform compile base OVERRIDE -> override Remove ALIGN_POSTs annotations clean up some unused
8 Months Ago
New tier0 platform compile base OVERRIDE -> override Remove ALIGN_POSTs annotations clean up some unused
8 Months Ago
Fix physicsbody UAF in Trace
8 Months Ago
I think this completely fixes the event system duplicates
8 Months Ago
Remove vmdlcompare
8 Months Ago
Remove audioprocess and audio2haptic
8 Months Ago
Remove psf_to_vsnap and pcf_to_source2lib
8 Months Ago
Remove dmx2collision
8 Months Ago
Remove calibrate
8 Months Ago
Remove pixman Move over cloth chain editor from qphysicscontrols to modeldoc_editor Remove qphysicscontrols
8 Months Ago
Remove more unused parameters from lightbinner Remove remaining crumbs of old sun shadowing, remove unused shadow functions, add bBaked to ComputeDirectLightingForLight
8 Months Ago
New tier0 platform compile base OVERRIDE -> override Remove ALIGN_POSTs
8 Months Ago
Remove CSunLightManager, used for old pre-hlvr sun rendering, a lot of code that's only used for dynamic sunlight different to everything else in light rendering
8 Months Ago
Fixed project settings layout being fucked Don't change window background color when unfocused Header bar Attempt to fix duplicate events in editor (still happening though)
8 Months Ago
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8 Months Ago
`mask-repeat`: `no-repeat` uses border sampler, `round` acts like `clamp` sboxgame/issues/issues/4061
8 Months Ago
Add Toolbar.Title, .Movable, .Floatable
8 Months Ago
Should fix exception when opening assets
8 Months Ago
Whoops, revert Log.Info back to Log.Trace here
8 Months Ago
Always call HotloadManager.Replace in PackageLoader.AddAssembly Updated docs to explain why
8 Months Ago
Kill controller input system if we run out of gamepads to use General cleanup, remove unused ControllerOverlay panel
8 Months Ago
Docs for IVirtualCursor
8 Months Ago
Remove InputManifestTemplate/GamepadManifestTemplate groups from Sandbox.Game csproj since they don't exist Don't run ControllerInput.Tick at all if we don't have a controller
8 Months Ago
When looking for an initial panel for traversal, use the mouse position (works w/ virtual cursor)
8 Months Ago
Whitelist specific attributes in System.ComponentModel.DataAnnotations, avoiding CompareAttribute
8 Months Ago
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8 Months Ago
Move cubemap building to buildcubemaps.cpp so it's all in one place
8 Months Ago
Removed renderToCubemap and environmentMaps on camera renderer, not needed for this branch Remove changes to CCameraRenderer::RenderToTexture, not needed for this branch
8 Months Ago
Fix depth count for array texture, doesn't need to be * 6
8 Months Ago
C++20 Support * Using /permissive and /Wv:18 to start * Lots of odd fixes everywhere still coming from c++11 * Update protobuf to 24.3 and remove even older unused versions
8 Months Ago
Clean up
8 Months Ago
Don't enable D_WORLDPANEL combo inside panel layers, avoids multiple uses of worldpanel matrix when a filter is active sboxgame/issues/issues/4056
8 Months Ago
libprotobufd Remove all these unused old protobuf .lib this even older protobuf also wasn't being used
8 Months Ago
TypeLibrary uses dynamicAssembly to determine if dynamic, instead of checking for "package.*" Add Sandbox.Utility.Parallel Add Paint.LoadImage Can put [EditorForAssetType] on a static method Asset list cleanup