155,727 Commits over 4,536 Days - 1.43cph!

10 Years Ago
Removed lilacs Reduced scale on the other flowers
10 Years Ago
Fixed map filename regex failing to find matches on Windows due to the path separator
10 Years Ago
Scene2Prefab airfield
10 Years Ago
Rubble piles occluder fix
10 Years Ago
Scene2prefab
10 Years Ago
Removed max sleeper dist
10 Years Ago
fixed rock sounds in 3rd person
10 Years Ago
fixed harbor 2 not displaying on map
10 Years Ago
fixed harbor 2 not showing on map
10 Years Ago
AmbienceManager underground check perf fix
10 Years Ago
Fixed graphics water quality slider having no effect
10 Years Ago
Merge from main
10 Years Ago
PrefabInfo debug checks are ifdef'd (disabled by default)
10 Years Ago
PrefabInfo debug prints are errors
10 Years Ago
PrefabPool debug checks are ifdef'd (disabled by default)
10 Years Ago
Prefab instantiate shows prefab name in profiler
10 Years Ago
More profiler samples in player tick processing
10 Years Ago
Looting RPC profiler samples
10 Years Ago
Compile fix
10 Years Ago
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10 Years Ago
Locker backup
10 Years Ago
fixed accidental SAR damage nerf CC ShackyHD
10 Years Ago
reverted the changes that i accidentaly stomped out ( Python / P250 )
10 Years Ago
Merge from culling-changes branch
10 Years Ago
Fixed cull distance calc using local eyes instead of cam pos
10 Years Ago
revolver 3rd person animations
10 Years Ago
3rd person anims for guitar
10 Years Ago
tweaked guitar worldmodel position + materials
10 Years Ago
double barrel shotgun (viewmodel) changes: modified the iron sights tone down the recoil animation when firing (ADS)
10 Years Ago
tweaked the offset for the thompson viewmodel holosight addon
10 Years Ago
tweaked the position of the muzzleflashes when a muzzlebrake is added added new silencer smoke f/x when shooting
10 Years Ago
3rd person sitting animations
10 Years Ago
Updated ignore.conf
10 Years Ago
Merge from main
10 Years Ago
Cherry picking ignore.conf
10 Years Ago
10 Years Ago
Cleanup
10 Years Ago
Fixed extremely rare race condition while receiving data Optimized memory usage Refactoring
10 Years Ago
Batched meshes contain xz position offset in zw channels of uv1
10 Years Ago
Fixed invisible LR-300 worldmodel issue:1586
10 Years Ago
Moved procedural foliage placements to foliage spawn script Added foliage batching grid to batching prefab, loaded into all scenes
10 Years Ago
Verbose batching (level 1)
10 Years Ago
Merge from main
10 Years Ago
Flashlight Lod updates
10 Years Ago
Merge from foliage_system
10 Years Ago
Deployable locker prefab/tweaks
10 Years Ago
Locker icon render settings
10 Years Ago
Manfest update
10 Years Ago
Fixed one stone tier roof piece having no valid tangents
10 Years Ago
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)