199,300 Commits over 4,140 Days - 2.01cph!
FixedArray.CopyTo should clear the target array first
Emotes.ChangeClip cleanup
Harbor_1 detail dressing and cover pass wip
lightpost_b prefab (without ladder)
Updated cops mission - End round / swap sides
Updated build settings
Crane mask test for Diogo
Fixed std/blend-layer shader merge errors
fixed possible divide by zero
Charitable Rust 2016 Shirt no longer for sale
Player/PlayerComponent persistence pass
Changed std/blend-layer mask mixing to multiply-add
Overhauled exiting vehicle seats
Fixed black terrain when switching to lower settings (RUST-1452)
Fixed "No texture data available to upload" errors in debug mode
Ingame load sorta working, few bugs left
serverlist.Query uses a secondary query to find at least 5k full servers (if they're out there) because 60% are just empty
Serverlist ranking increases a little for player counts to avoid hundreds of 7ms latency, 1 player servers popping up
Automated Linux Build #487
Relationships persistence WIP
Disabled far splats for pvt; halved pvt cache memory footprint + nearly twice as fast overall
Automated Windows Build #487
Automated Linux DS Build #487
Initial health/damage work on vehicles.
Relationships clean up and persistence
temped in prefabs for cooking
Enabled caves
Tweaked coastline
Changed default world size to 3500
Adjusted heightmap resolution for faster loading times on bigger maps
Fixed workshop not being able to import some v2 items
If workshop can't load legacy item, open the directory for manual conversion
backup harbor_1
concrete kerb trims and prefabs for grounds
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Portacabin progress. Added wooden variants