userLayladcancel
reposboxcancel

4,011 Commits over 1,461 Days - 0.11cph!

2 Years Ago
Remove junk from player local data
2 Years Ago
Start cleaning out junk from baseplayer
2 Years Ago
Don't init scene file cache, we don't care about choreo, fixes warning Don't warn about missing mapdoc helpers in tool scene vmap, this is harmless and to be expected (cos tool scene isn't hammer and some helpers only exist in hammer)
2 Years Ago
Remove all native code related to vehicles Remove damagetypes
2 Years Ago
Remove native gamemovement code Remove base_playeranimstate Remove gameplay junk from gamerules (ideally we shouldn't even need a gamerules class anymore) Remove all native team code
2 Years Ago
ModelDoc: Add angle snapping settings for model rotation https://files.facepunch.com/layla/1b1611b1/sbox-dev_cq0WOEnWhg.mp4
2 Years Ago
EditorMainWindow OnClose is getting called twice when closing game from taskbar (maybe Qt bug?), make sure RequestHS_Quit isn't called twice. Never call the base closeEvent for managed main window, we always need it valid during shutdown
2 Years Ago
Fix managed Qt dock window and window DeleteOnClose possible typo causing it to never be set to false. Don't delete on close for EditorMainWindow on shutdown, allows for proper shutdown and cleanup and fixes annoying assert we've had for ages.
2 Years Ago
Use MCI instead of SDL
2 Years Ago
Capture input device with SDL and add example tool that can start recording voice and save to WAV file
2 Years Ago
More build errors
2 Years Ago
Fix build errors
2 Years Ago
Remove all voice code (we handle this) Remove takedamageinfo (causing problems on build server)
2 Years Ago
Remove fgd unit test. Remove a bunch of legacy C++ entities (func_breakable, func_lod, func_ladder, func_dustmotes, func_dustcloud)
2 Years Ago
Oops
2 Years Ago
Add hammer input for shatter glass reset
2 Years Ago
ModelDoc: Add window to bone merge models to the preview model https://files.facepunch.com/layla/1b1111b1/sbox-dev_f5498a5rRI.png
2 Years Ago
ModelDoc: Allow models to have a base model so that models can be extended with extra animations (experimental)
2 Years Ago
ModelDoc: Give the user a chance to copy a model into an addon dir if they try to import a model from outside an addon dir
2 Years Ago
Remake multi select combo box for enum flags in pure C# (needs styling)
2 Years Ago
Add multi select combo box, use it for enum flags in property editor https://files.facepunch.com/layla/1b0511b1/sbox-dev_bxdOgE3sui.png
2 Years Ago
Animgraph: Hook up num frames, frame rate and duration for clip properties Animgraph: Clip drag drop creates single frame anim node for anims with 1 frame Animgraph: Handle selection changed in anim clip widget
2 Years Ago
Animgraph: Add option for default network mode for newly created nodes https://files.facepunch.com/layla/1b0411b1/sbox-dev_jelIpRdlUW.png
2 Years Ago
Fix build errors
2 Years Ago
Animgraph: Add animation clips window to easily drag in animation nodes https://files.facepunch.com/layla/1b0411b1/432432.mp4
2 Years Ago
Fix mistake when converting degree to radian for set float particle function
2 Years Ago
ParticleEditor: Convert from degrees to radians for attributes which are angles in C_INIT_InitFloatCollection
2 Years Ago
Unfuck the collision groups and interacts for glass shards so player can pass through broken panels
2 Years Ago
Do a plane trace to glass plane when taking explosion damage, fixes glass not shattering from explosions in dm98
2 Years Ago
Remove device_dsound and device_xaudio2 Set SDL_AUDIODRIVER to directsound for pre windows 10 (dota does this so we probably should too)
2 Years Ago
Update SDL2 to v2.0.20 - Fixes dodgy audio with some sounds
2 Years Ago
Add icon for state machine, show node icons in context menu
2 Years Ago
Convert CAddAnimNode to use output ids
2 Years Ago
Cleanup Fix output nodes sometimes not secondary highlighting
2 Years Ago
Fix more build errors
2 Years Ago
Fix build errors
2 Years Ago
Handle secondary highlighting of nodes that don't have a node instance (groups)
2 Years Ago
Get output node will skip other output nodes until it finds a legit node, allows chaining of groups Reset the output id when removing connection
2 Years Ago
Change root node to use input connection instead of child id CAnimGraphFixedData::GetUpdateNode asks the node for the actual update node when output id is valid Never add a update node for child nodes that have a valid output id (nodes connected to groups) Cleanup Try to update secondary highlights for group nodes
2 Years Ago
Better way of bypassing group nodes when creating update nodes but still not ideal
2 Years Ago
Check all nodes in graph when replacing node id references from copy paste, not just the ones in the current node manager
2 Years Ago
Make sure the child node is resynced last
2 Years Ago
Resync graph nodes for parents when attribute is modified, they may have been refreshed
2 Years Ago
Refresh references to input/output node ids in group node if they're old Fix crash in graph binding if group output isn't hooked up to anything
2 Years Ago
Delete the old output edges and recreate them with the new node Fix output pins of group input not connecting up to input pins of group output properly Make sure output plug edges are removed and recreated on node refresh Add CAnimNodeBase::GetGraph so we don't always have to go through the context to grab the graph Bypass group nodes when creating update nodes for graph binding Get the correct child id when bypassing group nodes Switch blend anim node to use input/output ids as a test kv3 conversion for CBlendAnimNode Draw node stacks differently with secondary highlight
2 Years Ago
Hooking up nodes to group node input now works
2 Years Ago
Save input connection map for group node Generate a unique id for connection proxy output Do the same for output node Add util for saving/loading hash table but direct value instead of ptr value (annoying, why can't the schema shit just handle hash tables?) Save input connection for connection proxy items
2 Years Ago
Rename ianimgroup to igroupanimnode
2 Years Ago
Auto create group input/output nodes when creating group node Hook up group node input/output node IDs Create group node child/parent plugs using their input/output nodes
2 Years Ago
Add icon support to nodes