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4,331 Commits over 1,552 Days - 0.12cph!

2 Years Ago
Make modeldochelper_attachment work with scale and mirror modifiers
2 Years Ago
Animgraph: Parameters lists are not sorted alphabetically (do the same fix for conditions)
2 Years Ago
Make sure SoundFile actually preloads the sound - it was only working before because the sound got played, which preloaded it Fix our CopySamples16 bind messing up memory for ADPCM sounds
2 Years Ago
Modeldoc: box and cylinder helpers render edges with noZ
2 Years Ago
Reenable ScaleBoneRelativeAttribute and ScaleWorldAttribute so AO proxies can be scaled
2 Years Ago
Remove prt_matrix type - unused
2 Years Ago
Remove qc_asset type - unused
2 Years Ago
Animgraph: Increase max visible items to 25 for attribute combo boxes as max wanted to see more items at a time
2 Years Ago
Animgraph: Sort GetParameterChoiceList alphabetically
2 Years Ago
Modeldoc: Reenable scale and mirror on nodes, should be fine now that the helpers are scaled with it
2 Years Ago
Modeldoc: Don't apply scale modifier to helpers if it's disabled
2 Years Ago
Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them
2 Years Ago
Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them
2 Years Ago
ModelDoc: Apply scale and mirror to helpers Enable scale and mirrors on hitboxes again Don't depth test on DebugShowHitboxes
2 Years Ago
mesh glue cleanup
2 Years Ago
Remove CBaseEntity::FVisible
2 Years Ago
Remove Legacy Compile Collision Mesh
2 Years Ago
Fix incorrect morph position delta scaling
2 Years Ago
Animgraph: Allow bone merged models to be enabled/disabled
2 Years Ago
Another cleaning pass on BasePlayer
2 Years Ago
Remove last remaining references to vscript hanging around
2 Years Ago
Remove textstatsmgr
2 Years Ago
Remove physics_npc_solver
2 Years Ago
Remove base_curve_over_time, point_entity_fader, point_render_attr_curve
2 Years Ago
Remove heatmapviz, smoke_fog_overlay, warp_overlay
2 Years Ago
Remove CBaseTrigger
2 Years Ago
ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level
2 Years Ago
Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png
2 Years Ago
Seeing what needs to be done to load a compiled map into a sceneworld, putting on a branch so I don't have to stash it https://files.facepunch.com/layla/1b0211b1/sbox-dev_nCYeuvAdb2.png
2 Years Ago
Hammer: Reset camera speed mul with middle mouse button
2 Years Ago
Fix tool camera ALT + right click being incredibly sensitive
2 Years Ago
Hammer: Add option for mousewheel speed boost
2 Years Ago
ModelDoc: Don't scale normal deltas, fixes morphs getting fucked when scaling model
2 Years Ago
Hammer: Scroll wheel changes max speed boost when moving, useful for getting around quickly
2 Years Ago
Simplify parts of asset browser page to cut down on wasted space https://files.facepunch.com/layla/1b0211b1/sbox-dev_w9jwy2z9zS.png
2 Years Ago
Remove stats label from asset browser page - wasted space
2 Years Ago
Add node categories https://files.facepunch.com/layla/1b0111b1/sbox-dev_nEiyubXrVw.png
2 Years Ago
Some node renames max suggested
2 Years Ago
Stop node menu from auto closing when not desired
2 Years Ago
Fix node context menu not being able to create nodes
2 Years Ago
Animgraph: Add filter box for node list https://files.facepunch.com/layla/1b3011b1/sbox-dev_tujIbmzjPj.png
2 Years Ago
(Hopefully) Fix very annoying random crash on shutdown - sound events were getting double deleted
2 Years Ago
Set sequence cycle zero time only on first update
2 Years Ago
Revert an assert fix in CSequenceUpdateNode, don't know what the assert is but this fix is fucking up animations (viewmodel deploy)
2 Years Ago
SceneModel now uses animation helper internally so it can support all the animation features (constraints, physics bones, etc)
3 Years Ago
Add SceneModel.SetAnimGraph
3 Years Ago
Rework audio encoding for video recording so that the sink writer doesn't throttle during low fps (loading screen)
3 Years Ago
Allow mesh to create an empty vertex buffer for when you want to create vertex data after model has been created Do the same for index buffer Destroy old buffers when resizing them (creating a new buffer) probably very bad that we wasn't already doing this
3 Years Ago
Animgraph: Add context menu action to convert sequence node to single frame node https://files.facepunch.com/layla/1b2311b1/sbox-dev_WLgxmvsYT4.png
3 Years Ago
Fix animgraph autosave stomping the current session