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4,002 Commits over 1,461 Days - 0.11cph!

4 Years Ago
Add BaseSpawnerTool to avoid duplicate preview drawing code
4 Years Ago
Rewrite sandbox tools using new tool system
4 Years Ago
Add RenderMeshFile bone parent to modeldoc (reskin all verts of a mesh to a bone)
4 Years Ago
Balloon rope uses new bone attachement stuff Try porting over drone
4 Years Ago
Fix ropes attached to world, destroy rope on balloon destroy
4 Years Ago
Rope particle attempt
4 Years Ago
Add Entity.OnRemove to give props the chance to unlink from parent (OnDestroy is too late)
4 Years Ago
Allow physics body to get their physics group and entity Fix thruster not attaching correctly to welded objects Physgun adds glow to child objects too
4 Years Ago
Add DisableSolidContact and DisableTraceQuery to PhysicsShape instead of exposing RemoveCollisionFunctionMask directly
4 Years Ago
Disable solid collisions on welded prop so things attached with constraints wont collide with it
4 Years Ago
Detect when balloon attachment breaks so rope can stop rendering
4 Years Ago
Scale physgun rotation by delta time
4 Years Ago
Revert to tracing welded childrens original collision shape so traces work as normal on client
4 Years Ago
Traces uses entity from shape if it's valid
4 Years Ago
Oops, shape entity needs to be set to child entity, not the root entity
4 Years Ago
Add entity ref to cloned shape instead of having a physics body proxy, traces to a welded child hits the root object
4 Years Ago
Revert SelfOrProxy shit
4 Years Ago
Reload unwelds everything in a weld group
4 Years Ago
Don't return body self or proxy for traces, instead use SelfOfProxy when needed
4 Years Ago
Rebuild body mass after removing cloned shapes
4 Years Ago
Handle rewelding for welded children
4 Years Ago
Handle prop welding properly, handles welding of groups and unwelding from group on destroy Move prop welding logic into Prop.Weld.cs Merge branch 'master' of sbox
4 Years Ago
Fix compile error in Light.cs
4 Years Ago
Add JointCount and GetJoint to PhysicsGroup Add Body1 and Body2 to PhysicsJoint Network properties needed to render client side balloon constraint
4 Years Ago
Add Read/Write to Color and Color32 so they can be networked
4 Years Ago
Spawn balloon with random color
4 Years Ago
Add Pitch and DistanceMax SoundEvent properties
4 Years Ago
Balloon pop sound
4 Years Ago
Add prop data to balloons
4 Years Ago
Add lerp to lookat camera
4 Years Ago
Balloon constraint enables collisions
4 Years Ago
Fix local balloon attach pos
4 Years Ago
Balloon tool & entity
4 Years Ago
Remover tool delays delete until next frame to give physics chance to wake up
4 Years Ago
Add PhysicsBody.GravityScale
4 Years Ago
Spawn ent with just eye yaw
4 Years Ago
Fix physgun breaking when grabbed ent is deleted
4 Years Ago
Bump up SetRagdollVelocityFrom linear amount slightly Add remover tool
4 Years Ago
Parent thrusters to physics body bone instead of just the entity
4 Years Ago
Add glow to grabbed physgun object
4 Years Ago
Basic wheel tool
4 Years Ago
Check if entity is valid before taking damage using gun
4 Years Ago
Add ModelEntity.RenderColor
4 Years Ago
Thruster effects
4 Years Ago
Disable solid collisions on attached thrusters
4 Years Ago
Add (temp?) post physics callback so forces can be applied to thruster
4 Years Ago
Spawn thruster ent with tool (left click attached, right click unattached) Don't attach thrusters to world
4 Years Ago
Rotate thruster ghost to hit normal
4 Years Ago
Add tool_thruster
4 Years Ago
add thruster model