127,157 Commits over 4,109 Days - 1.29cph!
Increased river terrain height modifier fade distance
Prefab auto-updates (removed parameter)
Only start placing bridges that can actually be completed
Protocol++ (network + save)
some rope texture definition improvements
Minor fix in the two new radtown prefabs
Updated game manifest
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn)
Fixed some trigger bugs
Added TriggerHurtEx (can hurt based on movement, play effects)
Added TriggerMovement (can modify player's movement)
Barricades slow players movement
Barricades deal damage based on movement
Added wooden barricade with barbed wire
Added metal barricade
Updated phrases and lootspawn tables
grenade bounce sound is no longer 2d
added grenade icon
Fixed WoundingEnd bugs (thans bawng
radiation balance
grenade balance
explosives use multiple damage types
clothing has some minor radiation protection
radiation damage regression fix
Fixed some items being instant-craft + added warnings
Fixed manboobs showing through clothes in editor
health regen radiation limit adjusted
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
Fixed TriggerHurtEx exception when doing stuff in physics callback
Dropped items stick around for longer
Cleaned up menu background
fixed thompson viewmodel clipping
fixed ak47 world model LOD
fixed ak47 muzzle offset
tweaked the pistol/rifle turn in place animations
tweaked the crouchwalk animations and the jump forward animation.
added run lean animations for the bow / hatchet
Reducing the ragdoll quality (perf)
Changed Urban set, Basic set, and armors to use the new clothing shader. Added Urban hat and jeans prefabs. Fixed some vertex normals on the burlap shirt. Fixed some specular/gloss issues on various pieces from the Urban, Basic, and armor sets. Moved Basic set textures and materials to a more sensible directory.
Profiling + Performance
Added server.aihandlerms
Added server.itemdespawn
Fixed ragdoll stutter
Subtracting 7282 (replaced meta files, breaks dependancies)
Fixed BeginSample with no EndSample
Added overflow checks to string to int conversion
Fixed NRE in ClientRPC
Fixed NRE in BaseNPC.OnAttacked
Fixed NRE in SetParent on server startup
Fixed NRE in EligibleForWounding
Ignore exceptions containing <RI.Hid>
Ignor exceptions containing RectTransform.set_anchorMin
Fixed NRE in SkinnedMeshCollider with eoka
you can now jump out of water onto small ledges
concrete and sandbags barricades
Icons for barricades & camera
added animation for bandage wrapping other players for the view model / third person
changed the 3rd person medical syringe animations so they match the bandage wrap anims
fixed minor bug with the 3rd person syringe anims
further fix for peeking head through rocks to place sleeping bags
grenade throw animation
bandage/syringe use self/use other animations implemented in third person
Fixed player rendering distance
fixed the positioning of the guns so it doesnt look like the player is about to shoot his own hand off
balanced ammo crafting times to be arond 10-15 seconds
fixed crystals having 0 health and they now use ore protection values
Fixed text layout on signs being inconsistent