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119,329 Commits over 4,018 Days - 1.24cph!

10 Years Ago
Merge from main
10 Years Ago
Weapon slot occupation rules
10 Years Ago
Weapon slot occupation rules
10 Years Ago
More large industrial props
10 Years Ago
Batched colliders refresh when the meshes of their children change
10 Years Ago
Batched colliders refresh when the physic materials of their children change
10 Years Ago
Batched colliders use the layer of their children
10 Years Ago
Prefabs, usability
10 Years Ago
Manifest
10 Years Ago
more
10 Years Ago
Set of large industrial props greybox'd
10 Years Ago
more
10 Years Ago
more
10 Years Ago
more
10 Years Ago
Cleanup
10 Years Ago
Bow, Cleaver, Crossbow
10 Years Ago
bone knife
10 Years Ago
Boneclub org
10 Years Ago
Bolt org
10 Years Ago
animation clip effect paths
10 Years Ago
Beancan
10 Years Ago
ak47 layout
10 Years Ago
Warnings
10 Years Ago
Weapon organisation
10 Years Ago
Weapon organisation
10 Years Ago
Weapon organisation
10 Years Ago
Weapon organisation
10 Years Ago
Weapon organisation
10 Years Ago
Collider grid prefab
10 Years Ago
More batched collider reverse lookup stuff
10 Years Ago
Merge from main
10 Years Ago
merge from main
10 Years Ago
Organised bolt rifle
10 Years Ago
Standalone concrete barricade prefab.
10 Years Ago
Tree mat improvements. Island wip.
10 Years Ago
Silencer sound
10 Years Ago
Exposed more weapon stats
10 Years Ago
Fixed realm compile errors Removed cl_children (they're all just children)
10 Years Ago
Cleanup
10 Years Ago
Weapon mods can change some weapon stats
10 Years Ago
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10 Years Ago
Powerplant scene update Metal ladders greybox set Some missing files
10 Years Ago
Silencer baseline
10 Years Ago
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10 Years Ago
Effects are bundled automatically, labelled automatically Viewmodel animation effects state an effect name only, component defines the folder path
10 Years Ago
Savas radtowns.
10 Years Ago
Powerplant scene update, collision updates, more stairs barriers
10 Years Ago
Clientside entities are SetActive( true) AFTER loading. This might cause errors in some components that expect Awake/Load to be called before Load'ing - but I think it's more logical for components that want to do stuff dependant on the entity in OnEnable Added BaseMonoBehaviour (MonoBehaviour with some logging stuff) Weapon switching DisableFlag is predicted
10 Years Ago
Savas loot locations.
10 Years Ago
merge from main