reporust_rebootcancel

119,258 Commits over 4,018 Days - 1.24cph!

10 Years Ago
SavasIsland_koth playable. Removed _dm from BuildSettings. (for now)
10 Years Ago
Reverb/ambience pass on all static structures Trigger to enable/disable reverb zones (Unity's reverb zones can only be spheres)
10 Years Ago
added some code to show the player's breath in the colder regions.
10 Years Ago
must click to cycle bolt action, this lets you stay zoomed after a shot
10 Years Ago
Added SavasIsland_dm and _koth to BuildSettings. (wip)
10 Years Ago
Tree-fields-bare alpha fix. Savas scene stuff.
10 Years Ago
Patchwork pants models, textures, etc.
10 Years Ago
Added smoke FV to small furnace and tweaked some settings.
10 Years Ago
Missing files.
10 Years Ago
Pre-topozone SavasIsland.
10 Years Ago
Fixed dropping blueprint on item sometimes combining/stacking them
10 Years Ago
Added heat haze VFX to large furnace
10 Years Ago
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10 Years Ago
10 Years Ago
added some more relax gestures for the rock and shotgun
10 Years Ago
added better silencer model
10 Years Ago
Added cliffside topology
10 Years Ago
Loot tables, phrases, manifest
10 Years Ago
Merged in Petur's rock tweaks
10 Years Ago
SpawnFilter supports empty topologies
10 Years Ago
Network++ (can't remember whether I did this already)
10 Years Ago
Silencer main trunk
10 Years Ago
Leftovers
10 Years Ago
Merged with trunk
10 Years Ago
Some adjustments
10 Years Ago
Hud fixes
10 Years Ago
Show disabled slots as disabled Hud update Weapon gallery Fixed a bunch of broken weapon world models (dropped models) Added barrel bones to those that will use them Fixed muzzle flash positions on some weapons
10 Years Ago
Adding missing terrain asset, setup for SceneToPrefab to powerplant level
10 Years Ago
Added sun, moon and stars to reflection probe bake Increased reflection probe resolution to 1024
10 Years Ago
Merge from main
10 Years Ago
Weapon slot occupation rules
10 Years Ago
Weapon slot occupation rules
10 Years Ago
More large industrial props
10 Years Ago
Batched colliders refresh when the meshes of their children change
10 Years Ago
Batched colliders refresh when the physic materials of their children change
10 Years Ago
Batched colliders use the layer of their children
10 Years Ago
Prefabs, usability
10 Years Ago
Manifest
10 Years Ago
more
10 Years Ago
Set of large industrial props greybox'd
10 Years Ago
more
10 Years Ago
more
10 Years Ago
more
10 Years Ago
Cleanup
10 Years Ago
Bow, Cleaver, Crossbow
10 Years Ago
bone knife
10 Years Ago
Boneclub org
10 Years Ago
Bolt org
10 Years Ago
animation clip effect paths
10 Years Ago
Beancan