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119,177 Commits over 4,018 Days - 1.24cph!

10 Years Ago
Added reverse lookup for batched mesh colliders
10 Years Ago
Savas roads.
10 Years Ago
Merge from main
10 Years Ago
tweaked the wounded animations so they blend into the "get up" animation better. the player will pick a random wounded animation when he's shot (except for a headshot)
10 Years Ago
relax gesture for hatchet weapon hold.
10 Years Ago
Env sync tweaks and fixes
10 Years Ago
Very slight progress
10 Years Ago
Compile fix
10 Years Ago
Pixelate shader no longer falls back to black rectangle on low shader levels
10 Years Ago
Don't run event schedule while still loading
10 Years Ago
Env sync smooth approach
10 Years Ago
Fixed objectpool creating unityui mahem on stopping play in the editor
10 Years Ago
Savas pre-road
10 Years Ago
updated ocean mat
10 Years Ago
Added clouds to reflection probe
10 Years Ago
10 Years Ago
Cliff block, 9 & 10 cull fix.
10 Years Ago
Missing file.
10 Years Ago
Savas progress.
10 Years Ago
Added collider grid with load balancing Added collider mesh batching
10 Years Ago
Starting item mods
10 Years Ago
increased decay delay to 18 hours instead of 12
10 Years Ago
fix for all decay timings being twig decay, whoops
10 Years Ago
fixed a bug with the relax gestures
10 Years Ago
Bush creeps can now hide from players running low quality setting.
10 Years Ago
10 Years Ago
tweaked some of the wounded animations and sound fx added a relax gesture for when the player is unarmed
10 Years Ago
Fixed water related delays / shore issues when switching weapon
10 Years Ago
Added smoke and embers VFX to T2 Furnace
10 Years Ago
Reduce building gib sound volume a bit
10 Years Ago
Added sticky gizmos option to TerrainCollisionTrigger
10 Years Ago
Fixed news not showing
10 Years Ago
Projectiles keep history of the bones they've hit
10 Years Ago
Fixed friends list not clearng old friends Fixes NRE in news source Fixed NRE in trackir commands Disabled some error reports (server mods, FMOD errors) Slight fix for inventory opening hitch (need to review exactly how we display blueprints)
10 Years Ago
Added overrides for Unity's built-in Standard shaders that don't fallback to forward-only rendering in lower LOD Fixed "see through walls"; updated all existing materials to use overrides
10 Years Ago
improved smoke_signal FX
10 Years Ago
Oak material improvements. Downsized some blank textures to 32.
10 Years Ago
Fixed SSAO not aware of custom g-buffer normal encoding
10 Years Ago
Tweaked DamageUtil line of sight check for tiny distances
10 Years Ago
disable lazy aim for hands and stuff
10 Years Ago
Fixed C4 line of sight check
10 Years Ago
Increased projectile min hit delta to account for the full projectile diameter
10 Years Ago
Inventory ordering
10 Years Ago
sqlite temp perf fix
10 Years Ago
Only spawn world item when a projectile is stopped completely (not when penetrating)
10 Years Ago
Fixed viewmodel angles on head look tweaks
10 Years Ago
Bare pine alpha branch fix.
10 Years Ago
Fixed error reporting issue
10 Years Ago
Fixed PVT page compression block misaligment; fixed border to 4 pixels
10 Years Ago
Projectile tweak