127,304 Commits over 4,109 Days - 1.29cph!
Default water quality = 1 (refl also 1)
Default aa quality = FXAA
Replaced bloom's 7 (7 sp) gaussian with optimized 9 (5 sp) gaussian; now 10% faster
Wood doors much more vulnerable to explosives
Reverting some model state tick changes I believe to be fucked
Changed the assigned body parts of some lower body player bones (since the upper legs of the mesh are skinned to the hip bones)
lowgrade fuel keeps lights lit longer
ownership share for providing resources increased to 50%
if someone kills an animal with your tool you get xp
fixed bug where you could sometimes bypass loot item input protection
Added bone name to vis.damage
doubled max xp for finding barrels/loot crates (helps with late game grind, less xp falloff )
increased gathering maximum xp by 50%
increased max xp from others crafting item
increased xp earn rate from others gathering for you (diminishing still in effect)
Reduced bloom overhead by another 10% costing tolerable change to overall brightness
Exposed more bloom params
crossbow deploy extended in code
supply drop blocks player item input
Disabled mesh compression on rocks, see if that works
removed PlayerItemInputBlocked check
Got rid of all keywords on unity's tonemapper; eye adapt forced on
smoothed out the blend transitions between the 3rd person jumping animations
Old posters textures
Bus stop model, LODs, COLs and prefab
Log file print, wait for release
Removed BuildAssetBundleOptions.DisableWriteTypeTree flag
testing serial builds because i'm desperate
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Procgen Railroad segment model/LODs/COL
Procgen roads segments models/LODs/textures
Disabled TSSAA sample tonemapping for now; causing problems in opengl (possibly fix for RUST-1167)
fixed head flickering during sleeping animation
Added server side combat log that keeps a history of dealt and received damage (access via combatlog console command)
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Grabbed optimized hable tonemapper from amplify color
Disabled tonecc editor histogram display+update by default
Fixed NRE when shooting players in Perf.Playermodel scene
Reduced max projectile damage falloff over distance
Increased projectile damage falloff distance
Tweaked ssao for performance
Increased effective distance, projectile velocity and damage of semi auto rifle slightly
Spears use arrow damage type when thrown
Added throwable damage properties
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LSO component now properly disabled if effect is off; was affecting profiling in editor
Safe exchange shopfront models/LODs/Gibs/COLs & Prefabs
Twig building tier takes damage from arrows
Adjusted some throwable damage types to be the same as for their corresponding melee strikes
Thrown items lose condition on impact and break when their condition is zero
Thrown items no longer randomly break and disappear (only break when their condition is zero)
Grenades can be dropped with right click
When looking at constructions, grenades are attached to them when dropped with right click
Network++
double barrel shotgun viewmodel animations + sound effects