127,299 Commits over 4,109 Days - 1.29cph!
Arid biome colors.
Added a headache to myself.
Disabled terrain shader uvmix/far-splats unless pvt is enabled
Enabled uvmix/far-splats on terrain-blended meshes when pvt is enabled
Can once again sprint while reloading the crossbow bringing it in line with other projectile weapons
Unity 5.4.0f3, parallel building again
Projectile AH improvements
Network++
Added ammo type to combat log
Fix for RUST-1187
Added a pointlight to airfield antena to increase its visibility
Pressing R rotates placement guide of objects (WIP, can do more cool stuff with this)
Network++
Changed how armor absorbs damage (so clothing and armor correctly add up)
halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, crossbow
added satchel charge
protocol++
Fixed high external walls/gates being placeable in foundations (RUST-41)
Fixed grenade viewmodel sometimes getting stuck in throwing animation (RUST-603)
Fixed rock box stacking exploits (RUST-1145)
Building blocks can be rotated with R as well
fixed explosive rounds dealing almost double explosive damage
Added hurt admin console command (takes amount of damage as parameter)
Bleeding is displayed as total damage that will be applied over the bleeding duration
Bleeding rate is 20 damage per minute
Bleed causing weapons add 20 bleeding per 100 damage that was dealt
satchel charge exhibits beancan behaviour (duds etc)
beancan grenades slightly more expensive
c4 sulfur cost reduced by 20%
fixed the multi materials on the double barrel shotgun viewmodel
halfed or more crafting time for explosives and gunpowder
armored door is available at level 17 (was 20)
xp earned from bandaging/syringing other players (max 1.0 per user)
xp earned if someone else self heals with your bandage/syringe
shortened bandage other duration
Removing gather diminishing from others, max 2 xp - you'll get it all sooner
NRE Fix when biome/topology map aren't available
Increased the powerplant bottom part draw distance
Increased the satdish column draw distance
Rock_cliff_a texture change for a less noisy version
Updated the rock atlas textures to not include AO term and cavity in albedo for a less noisy result
Moved modified tonemapping to third party folder
Merge from main; kept workspace on conflicted items
Fixed camera merge issues
Nuked cinematic effects to avoid conflicting with our optimized version
Third party folder consolidation
Grabbed third party folder changes
shelves unlock at level 5
shelves are super cheap to craft - this is a necessity not a luxury item
double barrel shotgun worldmodel / viewmodel / entity prefabs all setup
fixed jumping animation not playing when player repeatedly jumps in rapid succession
Interaction menu revive takes 3 seconds to complete (WIP)
lowered craft cost of barricades
spike trap available at level 5
wood barricade available at level 8, woodwire 12, metal 14
ladder available at level 10