reporust_rebootcancel

120,732 Commits over 4,018 Days - 1.25cph!

11 Years Ago
Made all current player gestures loopable (so player can stay in this state if desired) for wave / thumbsup / point / unarmed / danger
11 Years Ago
Changed some ifdefs to diagnose the corruption issues
11 Years Ago
Updated EAC Server dll
11 Years Ago
Fixed NRE in PlayerWalkMovement if running in TestLevel
11 Years Ago
Patched water shader to handle foam somewhat decently at night
11 Years Ago
Fixed terrain collision not resetting if killed inside a cave
11 Years Ago
Server build now (attempts) to strip out client only stuff - like textures and sounds Changed how MeshCollider works to operate without a SkinnedMeshRenderer (for serverside)
11 Years Ago
Organized "Tools" context menu
11 Years Ago
Fixed prefab names being out of sync (next server restart should fix infinitely dense forests)
11 Years Ago
Merged to trunk
11 Years Ago
Deleted nametag prefab
11 Years Ago
Be less verbose when being ddossed
11 Years Ago
Fixed some minor issues with AILocomotion
11 Years Ago
Group "Cannot create FMOD::Sound" warnings together Group Mismatched serialization in the builtin class" warnings together Insulated array exception in PVT PrePassRender Changed [AmplifyColor/Motion] not supported errors into warnings Fixed NRE in server.StartMessage
11 Years Ago
Missed a return;
11 Years Ago
Mitigate DDOS connect attack's ability to close down a server Don't load saves on startup (until tree bug is fixed)
11 Years Ago
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11 Years Ago
view model bandage done.
11 Years Ago
One last menu layout tweak.
11 Years Ago
Minor layout tweak on main-menu.html
11 Years Ago
White text on the menu logo.
11 Years Ago
Replaced the old, broken main menu background, with a new one.
11 Years Ago
Removed the obsolete TreeBillboards scene.
11 Years Ago
Scene fix.
11 Years Ago
Music and ambient sfx files.
11 Years Ago
Menu scene files, and water shore effect tweaks.
11 Years Ago
Added alternate attack for torch & updated controller
11 Years Ago
Fixed not being able to jump through windows Fixed missing material on wall upgrade/transition Fixed deploying sleeping bags half in a wall
11 Years Ago
Updated UnityEngine.dll used by plugins Fixed CommandLine.HasSwitch failing when called before initialize Moved stuff around to avoid #ifdef editor serialization warning/errors Fixed crash in radiation overlay (calling isPlaying on an AudioSource without a clip)
11 Years Ago
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11 Years Ago
Fixed snow everywhere by reverting overlay0 mask falloff to a previous value
11 Years Ago
Fixed forward mode in standard/universal terrain shader set
11 Years Ago
Added global albedo control to "Rust/Standard Legacy Terrain"
11 Years Ago
Disabling player nametags for now Added debug messages to bootstrap - so when self check fails people can see why Fixed rogue ifdef in FogVolume - which was possibly breaking serialization Added TestResources self check (slow & noisy, disabled by default)
11 Years Ago
updated alt attacks for vm hammer & rock
11 Years Ago
Added anim events to rock vm
11 Years Ago
Fixed issue with impact sounds not working on the hammer
11 Years Ago
Rebuilt nametag prefab
11 Years Ago
UnityEngine.IUI.dll is a candidate for causing "[...] is corrupted! Remove it and launch unity again!" messages
11 Years Ago
Don't allow sleeping when dead
11 Years Ago
Force inclusion of the player nametag material Prevent some NREs that shouldn't happen anyway
11 Years Ago
Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
11 Years Ago
Results from a fresh import
11 Years Ago
Small fix for scene stuff.
11 Years Ago
Scene stuff.
11 Years Ago
Re-adding error logging
11 Years Ago
Small backup commit.
11 Years Ago
fixed the alternate attacks for the rock / hammer. added a strike event for rock attack2
11 Years Ago
Added alternate attacks for rock & hammer
11 Years Ago
Increased bear attack range to keep him from pushing players around