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21,410 Commits over 1,552 Days - 0.57cph!

4 Years Ago
Console autocomplete Autocomplete does convar partials too (ie map ...) Root Panels can define their own scaling strategy Developer UI scaling is 1:1 Adding a clear to the start of the frame render Console style clean up Merge branch 'master' of sbox
4 Years Ago
Compute voice levels to show on the voice UI
4 Years Ago
UITests - adding position test, which shows an issue Started work on autocomplete for textentry Add position test to menu Fixed transition bottom using wrong height % Adding InternalLabel, which Label proxies. This lets us have children on the Label panel. package updates Text-Shadow cascades Fixed label layout Panel.GetChildIndex Panel.GetChild( index ) Panel.ChildCount Panel.UserData (object) Add Menu panel Autocomplete working test Merge branch 'master' of sbox
4 Years Ago
Check for null or empty voice data internally so gamemodes don't have to worry about it
4 Years Ago
Update CommandFlags ( was using source1 flags ) Add FCVAR_MENU, FCVAR_MANAGED Generator: strip attributes from overloaded [ClientCmd] methods string.QuoteSafe handle null Changed how console system works so we have to do less work. Stuff might be broke. Merge branch 'master' of sbox
4 Years Ago
Added a static class for storing and retrieving expirable client-side cookies Merge branch 'master' of github.com:Facepunch/sbox
4 Years Ago
Voice chat data uses custom net message instead of RPC
4 Years Ago
Check authority on setting pos/rot etc
4 Years Ago
WIP rust oilrig test Merge branch 'master' of sbox
4 Years Ago
Try sending voice data as byte array again
4 Years Ago
Initial progress on fixing array parameters for RPCs Fixed data pointer being moved by incorrect size variable
4 Years Ago
Fixed data pointer being moved by incorrect size variable
4 Years Ago
Initial progress on fixing array parameters for RPCs
4 Years Ago
Check permissions for suicide, noclip, devcam Merge branch 'master' of sbox
4 Years Ago
Voice chat UI and attempt to network voice data properly
4 Years Ago
Fixed GameTask not running Add GetInteracts* for collision property Removing unused code Bind ModelEnt.SetInteracts* Give player CollisionLayer.Player Explicitly define player movement layers Layer caps Added Entity.DeleteAsync( float seconds ) Weapon collision group so player doesn't stomp it through the world
4 Years Ago
dm_yard update
4 Years Ago
rust content rebuild Remove unused Compiling core Missed these
4 Years Ago
Metal footsteps Setting some material hammer scales Add crossbow r_hold bone Light prefabs Arrow model UI textures (png etc) can be hotloaded background-position and background-size work as expected UI transform tests Default transform-origin to center Tweak transform test Merge branch 'master' of sbox
4 Years Ago
Add simple voice chat as a starting off point
4 Years Ago
Don't spam debug when a friend's status changes ImageLoader handle formatting a bit better
4 Years Ago
sv_cheats 0 Always allow the listen server host to cheat Removing some unused cheat code
4 Years Ago
Added Entity.Task No need for this Join Garry's Listen Server button now GameTask cleanup
4 Years Ago
Fixed friend list rich state not changing Close the game screen when joining a game Add Join button on joinable friends games Fix some annoying shit
4 Years Ago
Getting rid of SoundEnt stuff that we're not gonna use Fix server not reinitializing PlayerScore on level change
4 Years Ago
Menu Context Time.Now uses RealTime.Now so we don't have to think so much Merge branch 'master' of sbox
4 Years Ago
Right click .vsnd to open as sound asset in inspector
4 Years Ago
Support trans suffix in create material from image
4 Years Ago
Export crossbow and arrow materials properly
4 Years Ago
Analytical antialiased borders
4 Years Ago
2D sounds Merge branch 'master' of sbox
4 Years Ago
crossbow assets
4 Years Ago
Added number.UnsignedMod( number ) extension volume convar works Added Panel.ChildrenOfType<T>
4 Years Ago
Added UserInput.ActiveChild, UserCmd.ActiveChild Added ClientInput.SuppressButton, ClearButton, MouseWheel Panel can subscribe to IFrameUpdate, IPhysicsUpdate (gonna have to figure out a better way for this dumb shit) Added IClientInput Merge branch 'master' of sbox
4 Years Ago
Hotload: Reflection instance tests Hotload: Added failing WeakReference tests Hotload: Working on a nicer system for organising instance upgraders Hotload: Factored out reflection and delegate type upgraders Hotload: Added WeakReferenceUpgrader Hotload: Parameter cleanup Hotload: Test cases for closures losing captures of various kinds Hotload: Fixed possible exception in DelegateUpgrader Hotload: Made it more obvious when to pass a replacement type Hotload: Added WeakReferenceUpgrader Hotload: Some documentation, clearing UpdaterGroup caches Hotload: Added a failing HashSet<T> test Hotload: Actually use ChildUpgraderOrder Hotload: Finishing off refactor Hotload: Cleaning up Hotload: IBorn and IKilled work again Hotload: Fixed OnClearCache() not being called in UpgraderGroup children Hotload: Fixed ArrayUpgrader calling the wrong method on elements Merge remote-tracking branch 'origin/master' Merge branch 'hotload-refactor'
4 Years Ago
UI Border tests
4 Years Ago
Avoid borders too thin
4 Years Ago
greatly optimize cssbox and improve image quality Variable border size Adjusted subpixel AA ratio, fixed a few units on cssbox, compiled shader Merge branch 'master' of sbox
4 Years Ago
Fixed PostLevelLoaded being called in the wrong place, and being called multiple times Merge branch 'master' of sbox
4 Years Ago
Fix text entry not updating data bind when deleting or backspacing
4 Years Ago
Scale Yoga values so we aren't snapping to pixels
4 Years Ago
Fix PhysicsHullFromRender calculated mass info
4 Years Ago
Fix PhysicsHullFromRender preview
4 Years Ago
Don't generate rpc __proxy method if we're an override, because the baseclass will have generated it Fix translatey parsing Delete crosshair panel immediately when destroying hud elements CrosshairCanvas.SetCrosshair public Merge branch 'master' of sbox
4 Years Ago
Asset browser: Support multiple filter by type anywhere in search bar
4 Years Ago
Fix browse textures as files in material editor using multiple jpg ext as filter
4 Years Ago
I'm commenting all these animgraph time > 0.0f asserts out, I reckon they don't account for predicted shit
4 Years Ago
ModelDoc: Fix fbx loader only using the first FbxPose (fixes loading models that have multiple bone roots)
4 Years Ago
Physgun fix
4 Years Ago
Restore net_usesocketsforloopback