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21,415 Commits over 1,552 Days - 0.57cph!

4 Years Ago
Hotload.SkipAttribute fixes, merged with Hotload.SafeAttribute Merge remote-tracking branch 'origin/master'
4 Years Ago
Update baseaccess.txt Make Rect.IsInside public Make Panel.ConstrainScrolling a protected virtual Virtual scroller tests Merge branch 'master' of sbox
4 Years Ago
Fix on Button Test Fixed Rotating button origins
4 Years Ago
Updated Button Map Updated visuals on button test map Merge branch 'master' of sbox
4 Years Ago
UI Mouse capture test
4 Years Ago
Refactor to allow dll unloading Fix console columns in smaller resolutions
4 Years Ago
If entity has physics, take the Velocity from that
4 Years Ago
Create FuncButtonRotating.cs
4 Years Ago
FuncButton supports locked Transform.Lerp Transform.Add( vector, worldspace ) Add hotload kick-in delay Add KeyframeEntity FuncButton moves, resets, calls OnUseLocked, OnIn, OnOut
4 Years Ago
Add a bit of step up height to player physics Merge branch 'master' of sbox
4 Years Ago
rust lod fix and cleanup texture
4 Years Ago
tweak trees material
4 Years Ago
Split Shadow C# class into TextShadow and BoxShadow Add Layla's border test Add TextColor as dynamic parameter to ui_text vmat And also compiled object
4 Years Ago
Fix emoji edges on text Fix cssbox with mixed size border size and colors
4 Years Ago
Fixed entity velocity not being networked Added player GroundTransform (testing, temporary) Prediction skip CheckMovingGround Apply BaseVelocity in WalkController Merge branch 'master' of sbox
4 Years Ago
Fix cssbox border color space Sharpern text
4 Years Ago
Return ui_text to use bilinear fetch, paint the clear color with the text color so AA will not be jagged on edges and keep sharp
4 Years Ago
Quick fix to velocity test map Quick fix to velocity test map Merge branch 'master' of sbox
4 Years Ago
Shader objects for cssbox and text
4 Years Ago
Cleanup ui_text and force custom point sampling if not rendering to world
4 Years Ago
Added Trace.Sweep( PhysicsBody, Transform from, Transform to ) DebugOverlay.Box( PhysicsBody )
4 Years Ago
Some other border tests
4 Years Ago
Set D_BACKGROUND_IMAGE as combo value, setting as int causes assert
4 Years Ago
Clamp ui scene render viewports to display size to avoid requesting scratch render targets that wont exist
4 Years Ago
Do the same for ui renderer
4 Years Ago
Put ui scene system into its own source files
4 Years Ago
Updated door test map Visual indicators on features that are working Added Prop Door for testing
4 Years Ago
Compile fix
4 Years Ago
Bind GameLoop:PhysicsThink Add Task.NextPhysicsFrame() Move doors manually instead of using engine move stuff
4 Years Ago
Initial proof of concept rendering 3D scenes to UI
4 Years Ago
collision fix
4 Years Ago
rust model fixing collider adding fences model Merge branch 'master' of sbox
4 Years Ago
Fix compile error
4 Years Ago
Entity.AngularVelocity ModelEntity.MoveTo( angles ) Angle.Length Rotation.Distance FuncDoorRotating I hate all this fucking code Merge branch 'master' of sbox
4 Years Ago
Fix border color being in wrong color space, fix borders having aliased transition Add extra tests to borders Wip better borders Fix relative paths on the importer
4 Years Ago
Fix door direction Implement door speed Implement door TimeBeforeReset
4 Years Ago
Created Velocity Test Map Map for testing velocity
4 Years Ago
Properly fixed wrong player running console commands
4 Years Ago
Fixed potential crash when joining a server and getting errors
4 Years Ago
Fix autocomplete box sticking around on console input submit
4 Years Ago
Fixed warnings in menu
4 Years Ago
Release cached resources on load Add FCVAR_CLIENT_CAN_EXECUTE and FCVAR_CHEAT appropriately Fixed running console commands from the wrong player
4 Years Ago
Resource precache test
4 Years Ago
dm_testingmap_02 build
4 Years Ago
rust asset stuff vehicle material tweak, adding doors Merge branch 'master' of sbox
4 Years Ago
Created Door Testing Map For Door Testing Merge branch 'master' of sbox
4 Years Ago
updated light model/material stuff Merge branch 'master' of sbox
4 Years Ago
Fixed bow/arrow material testmap 2 tweaks
4 Years Ago
Native glue splitting
4 Years Ago
Updated dm_testingmap_01 added weapons spawns