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21,415 Commits over 1,552 Days - 0.57cph!

4 Years Ago
Created dm_testingmap_02 Map for DM; Weapons and Spawns ready
4 Years Ago
Updated Button test map Improved layout and visibility Merge branch 'master' of sbox
4 Years Ago
rust materials tweak/fix Merge branch 'master' of sbox
4 Years Ago
Added Global.MapName
4 Years Ago
Bind LocalVelocity Entity MoveDone, MoveBlocked callbacks Added ModelEntity.MoveTo Implement string.ToType for Vector3 and Angles Create FuncDoor.cs Undone debug messages Merge branch 'master' of sbox Fix dev hotspot normal map
4 Years Ago
Added Button Test Map Added variety of buttons, set up in multiple ways.
4 Years Ago
Added PointLightEntity
4 Years Ago
Spawnflags
4 Years Ago
Add some missed files from gitignore nonsense
4 Years Ago
dm_yard light fix tweak rust material Merge branch 'master' of sbox
4 Years Ago
Create dm_testingmap_02.vmap For testing Merge branch 'master' of sbox
4 Years Ago
Support [Hotload.Skip] on fields Add mutex to GameLog so we don't get weird mashups of logs Upgrade runtime to .NET 6 preview 2
4 Years Ago
dm_yard fix
4 Years Ago
rust asset cleanup
4 Years Ago
updated dev_hotspot_layout Now set up correctly to use hotspot system
4 Years Ago
Create Rebuild-Game.bat
4 Years Ago
Disable stronghandle assert
4 Years Ago
Shut down previous transform texture on scenesystem shutdown
4 Years Ago
Initial upload; dm_testingmap_01 dm_testingmap_01; Map for Deathmatch. Merge branch 'master' of sbox
4 Years Ago
Pass EntityIOTargetType_t in InternalEntityConnection Added Entity.EntityName Don't call Shutdown on library on assembly unload, because it'll be hotloaded properly Use [Input] for hammer method inputs Create FuncButton.cs Create IUse.cs FuncButton implement IUse Create AmbientGeneric.cs Added player +use'ing Store fireable entity outputs Merge branch 'master' of sbox
4 Years Ago
Make SDF voxelization & Sky Coverage baking an option in Hammer
4 Years Ago
more rust asset cleanup Merge branch 'master' of sbox
4 Years Ago
Disable other rendering pipelines other than our main one
4 Years Ago
ClientInput.CursorAim sensible default Don't send .vpk files in NetworkAssets Fixed properties not using attribute name Making entity property names case insensitive Added Entity.InternalEntityConnection, fill from map key values Added Button.Voice Added [HammerInput]
4 Years Ago
Added Mouse global static class, fixed cursor disappearing when toggling between main menu Merge branch 'master' of sbox
4 Years Ago
Make eyebrows use complex again so it's shading looks like before now that stuff is fixed
4 Years Ago
more rust asset cleanup
4 Years Ago
rust asset cleaning (still more to sort) Update creeping_tree_e.vmdl Merge branch 'master' of sbox
4 Years Ago
Fix decal rendering
4 Years Ago
Added Screen class
4 Years Ago
Initial test map. Map includes; Buttons Elevator Rotating Floors Ladders Damage Triggers Moving Platforms Merge branch 'master' of sbox
4 Years Ago
Fix scenesystem skipping objects that are partially translucent
4 Years Ago
Fixed pointer-events not creating panel request for mouse input if it didn't have children Add Panel.MouseScreenPos Add Panel.MouseDelta Input handles multiple mouse buttons ButtonEvent can take a ButtonCode Added ClientInput.SetButton InputRouter.CursorDelta Added Vector2.ScreenSize Added cursor aim to usercmd Merge branch 'master' of sbox
4 Years Ago
Fix run direction animgraph values
4 Years Ago
Cleaning up
4 Years Ago
Support hotloading assets over the network
4 Years Ago
Isolating client filesystem, addons can define glob to download files, files saved by crc
4 Years Ago
Add color tests to border tests
4 Years Ago
Allow sending data in ServerInfo Network file refactor Client mount addons that the server tells them to
4 Years Ago
Compiled textures for citizen's eyebrows
4 Years Ago
baked lighting variant of testmap
4 Years Ago
Allow translucent and alphatest on Complex Change Citizen eyebrows to Hair shader to allow alphatest + translucency
4 Years Ago
Don't pass env map data to the extra shader data, since it's calculated elsewhere Fix translucent shadows on sunlight
4 Years Ago
Remove unused deferred materials that are spewing verbose errors Don't queue multiple threaded shader compiles and fix game unable to overwrite old shader file
4 Years Ago
Skin changes didn't stick This should precache them properly
4 Years Ago
Tweaked skin to stop it being shiny in the dark Compile testmap Prevent lockup during buildcubemaps
4 Years Ago
Wall size fix Write network data after hotload Prediction check dictionary before blindly trying to restore from Add collision to this wall Merge branch 'master' of sbox
4 Years Ago
Fix ingame shadercompiler reporting (null) after progress has started
4 Years Ago
Strip out all the unused native precache stuff Implement precache tables in c# (this might not actually precache yet) Merge branch 'master' of sbox
4 Years Ago
Initial work on velocity buffer Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Yank texture transform recycler and reallocator and clean it up greatly Bulk work of previous frame matrix information for velocity buffer with transformation textures Merge branch 'master' of sbox