125,769 Commits over 4,171 Days - 1.26cph!

9 Years Ago
Update disabled state on the client whenever the parent reference changes Fixed floating attachments when picking up weapons (RUST-1536)
9 Years Ago
Rocket launcher optimisation
9 Years Ago
Fixed "data is NULL" error when writing empty stream to network Fixed error after running clear_memory
9 Years Ago
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
9 Years Ago
Merge from main
9 Years Ago
Updated checksum functionality to the new system Completely disabled caching on non-procedural maps
9 Years Ago
Theoretical "real" fix for skins issue
9 Years Ago
Salvaged hammer optimisation
9 Years Ago
Stone hatchet optimisation
9 Years Ago
Steam SDK update
9 Years Ago
Updated facepunch.steamworks to latest
9 Years Ago
Larger, easier to see holosight reticle (including during day)
9 Years Ago
Merge from main
9 Years Ago
Larger, easier to see holosight reticle (including during day)
9 Years Ago
hydration baseline
9 Years Ago
slightly nerfed meat food items buffed corn/pumpkin food yield visual plant hydration via tinting reworked plant water yield - needs x mls over y time to produce z yield multiplier reworked clone yield - always 2, extras from healthy (hydrated) plants
9 Years Ago
quartered arrow crafting time halved bolt/ak/sar/smg/sap/thompson crafting time lowered beartrap crafting time lowered autoturret crafting time F1 grenade is mainly antipersonnel now, barely any construction damage F1 grenade much cheaper and doesn't require a spring F1 grenade quicker throw time/snappier feeling
9 Years Ago
merge into main
9 Years Ago
reduced cost of bone knife
9 Years Ago
New recycler sounds Distant gunshot polish Explosion polish (mostly distant) Misc minor sound fixes and polish
9 Years Ago
Back to temporary fix for skins not working
9 Years Ago
Real temporary skin fix this time
9 Years Ago
plants properly restore their age on load plant hydration-color reworked fixed stacking bug with harvesting
9 Years Ago
fixed water barrel particle effects
9 Years Ago
Add a touch more reverb tail and high end on distant gunshots
9 Years Ago
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9 Years Ago
Fixed NREs Updated Manifest Phrases
9 Years Ago
Fixed some weapons culling too early when thrown
9 Years Ago
Added editor save file converter to make save files human readable (only contains very basic info for now)
9 Years Ago
Fixed community and resource deposit entities being created on every server load (even if they already exist)
9 Years Ago
Console system cleanup
9 Years Ago
Reverted physics parameters to values from December (fixes physics crash on server startup... kinda)
9 Years Ago
Fixed errors on maps without terrain when placing beartrap Added sky to TestPlane When using GameSetup player spawns without having to wake
9 Years Ago
Fix
9 Years Ago
Corpses use default physics parameters Strip ceiling light rigidbodies and joints from server
9 Years Ago
Valve fixed skin issue, this is a proper fix
9 Years Ago
Limited physics.steps
9 Years Ago
RigidbodyLOD sets detectCollisions and isKinematic
9 Years Ago
Merge from main
9 Years Ago
Some ifdef SERVER
9 Years Ago
Added timescale server convar
9 Years Ago
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9 Years Ago
Semi-auto pistol optimisation
9 Years Ago
Removed unused hand IK code
9 Years Ago
Fixed aim angles not being broadcast if player standing still
9 Years Ago
Added gravity server convar
9 Years Ago
Salvaged axe optimisation
9 Years Ago
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!) Player eye position hard coded, negates need for extra transform Editor: Draw BLUE line where projectile weapon is pointing Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
9 Years Ago
Added corpses server convar
9 Years Ago
Added events server convar