252,654 Commits over 3,990 Days - 2.64cph!
BuildPrefabs use deletion queue instead of doing it straight away
Praise the lawd, I think I fixed the reason for the radtown_small_2 prefab getting modified all the time
Removed trigger hack from TreeMesh
ST cleanup
Removed bush triggers as they're added incorrectly
MovementSoundTrigger wasn't culling itself on server
BuildPrefabs logging
Added GameObject.Hierarchy.Components to diagnostics
Multiply constant fog color with light color grayscale value
Added data.export admin command (exports terrain data as RAW files)
Fixed some effects not playing
Prefab pre-processing tweaks
- Added SSAO Pro
- More tweaks and cleanup for unit editor window
Strip the collider and component from MovementSoundTrigger on serverside
Fixed view drift when escape'd
Added admin teleport <name|steamid|nothing> (players only)
Added admin teleportany <name|steamid|entityname|nothing> (any entity)
Tweaked unresponsive kick
Fixed Warmup warming up shit that it didn't need to warm up (speeds up pressing play in editor)
* Added some sort of error to HTTP Download errors