248,578 Commits over 3,928 Days - 2.64cph!

11 Years Ago
-some of the waterpipe shotgun animations done
11 Years Ago
This should fix not being able to hear other players
11 Years Ago
Added voice chat (via Steam) Fixed Length bug in NetStream
11 Years Ago
Added some decor assets and prefabs
11 Years Ago
Deleted some old unused foliage textures
11 Years Ago
Added basic version of the grass shader
11 Years Ago
Added grass texture atlas
11 Years Ago
Grass system tweaks
11 Years Ago
Linux Build
11 Years Ago
Windows Build
11 Years Ago
OSX Build
11 Years Ago
Rawer interface
11 Years Ago
Renamed detail system to decor system I chose the name when it was still intended to do the same thing the terrain detail system does It doesn't handle any grass anymore at this point since that was moved to the new grass system
11 Years Ago
Removed the old grass system It's clear now that the new one is better in every aspect
11 Years Ago
adding mudlegs with legs colour texture change normals are the same.
11 Years Ago
Switch to CLIENT
11 Years Ago
Done some bodging to connect to me.
11 Years Ago
Using Invoke to trigger network position changes on demand, instead of Ticking and bailing
11 Years Ago
Added TransformMonitor
11 Years Ago
Grass and detail generation tweaks Added prototype of a grass LOD system
11 Years Ago
Testing html renderer
11 Years Ago
Updated steam api dll for editor
11 Years Ago
Re-organising clothing folder
11 Years Ago
Adding Coherent UI base
11 Years Ago
Linux build hunch
11 Years Ago
adding mudpants and textures
11 Years Ago
Profiling Bullshit
11 Years Ago
Initial commit of the new detail system (unfinished / internal testing)
11 Years Ago
Initial commit of the new grass system (unfinished / internal testing)
11 Years Ago
-made some improvements to the jog animations
11 Years Ago
Updated native steam library
11 Years Ago
Windows Build
11 Years Ago
OSX Build
11 Years Ago
Linux Build
11 Years Ago
More bindings
11 Years Ago
Fixed effect position spawn
11 Years Ago
Fixed sound length not counting delay
11 Years Ago
Replaced old protobuf implementation. Oh god this is a lot of code change. Tweaked overlay, chat
11 Years Ago
Various effect/bone/string pooling fixes
11 Years Ago
Fixed long pause on joining singleplayer game
11 Years Ago
Added some vector utility methods in 2D space
11 Years Ago
Randomize seed up to int.MaxValue instead of uint.MaxValue to be able to safely do things like seed*x or seed+x I think 2 billion different maps should be enough
11 Years Ago
Added desert rocks Added prefabs for camera particle FX
11 Years Ago
Rolling the protocol
11 Years Ago
Refactored string pool so it works when not connected to a server Player animations now predicted properly
11 Years Ago
Fixed broken player collision
11 Years Ago
11 Years Ago
prefab for the revolver.
11 Years Ago
-checking in the rest of the revolver animations; made some improvements to the bolt rifle animations; added .wav files for the bolt action ( I just need to get them to play in unity properly..)
11 Years Ago