248,576 Commits over 3,928 Days - 2.64cph!

11 Years Ago
Fixed objects getting removed
11 Years Ago
Implemented Jog animations
11 Years Ago
Footsteps test
11 Years Ago
updates to bow anim
11 Years Ago
added new bow view model anims, meta clips & initial controller
11 Years Ago
Fixed bootstrap script not loading the menu
11 Years Ago
associated with the old bow view model. Causing issues.
11 Years Ago
Adding server browser menu
11 Years Ago
updated file
11 Years Ago
- Added new LUT textures for color grading
11 Years Ago
updated bow viewmodel
11 Years Ago
Changed particle stuff to `effects` - now spawns audio too Added placeholder sounds to generic hit, blood hit, rock swing
11 Years Ago
Added DFGUI
11 Years Ago
Only the local player moves the camera!
11 Years Ago
Was still compiling with #NO_STEAM
11 Years Ago
Created steam_client prefab and removed some commented out steam bits.
11 Years Ago
Fixed string pooling being insanely broken Fixed Effects that are attached to bones being broken
11 Years Ago
Added prerequisites folder
11 Years Ago
Removed NO_STEAM so that I can use the Steam stuff now
11 Years Ago
Added image effects
11 Years Ago
Player and camera are much smoother.
11 Years Ago
Bota bag with LODs - view and world models.
11 Years Ago
Added includes folder
11 Years Ago
These files allow you to run the game in the editor - and still use Steam
11 Years Ago
Removed unused EAC dlls
11 Years Ago
Updating project settings Added library to ignore list
11 Years Ago
-half of the revolver animations
11 Years Ago
Fixed player model state not being networked
11 Years Ago
Network grid was stupid on TestLevel
11 Years Ago
Fixed beltbar errors
11 Years Ago
Viewmodel is hidden in 3rd person mode Worldmodel is hidden in 1st person mode Attack anim in 3rd person ModelState is now networked Attack anims are networked Switched more classes to the new proto system
11 Years Ago
Bad merge here
11 Years Ago
Player Model - hold type, and world model Added GameManager.CreatePrefabInactive
11 Years Ago
Made the sky dome use our own prefab the way the water does I don't like modifying prefabs in the third party folder
11 Years Ago
updates to bow anim, trying to fix export issues
11 Years Ago
Put resources on world layer, improves FPS in-editor and shouldn't change anything in-game
11 Years Ago
Fixed or at the very least reduced some water reflection glitches
11 Years Ago
Log the correct terrain seed (rather than 0) in edit mode
11 Years Ago
adding the two lods to for the rocket launcher
11 Years Ago
Fixed server NRE when looting
11 Years Ago
Merge procgen branch to main branch to test the new procedural terrain generation
11 Years Ago
Protocol increment on the procgen branch
11 Years Ago
tweaking water
11 Years Ago
Tightened the hill noise amplitude interval to reduce the risk of boring monotone worlds
11 Years Ago
Crafting cancelling Fixed crafting notification placement Fixed AA toggle not working
11 Years Ago
Daily merge from main branch
11 Years Ago
Updated TestLevel with terrain
11 Years Ago
Fixed sky not being set on sun shafts
11 Years Ago
Attached fog volume to camera (to render fog) Chanegd FogVolume so we can access/change fog colour via script Got rid of horizon white line (will probably present a bunch of other problems)
11 Years Ago
- Setting the Sky property in TOD_Sun Shafts again - Removed demo scene assets from SE bloom plugin