3,544 Commits over 1,433 Days - 0.10cph!
.meta for uploaded materials
Added concrete + stone + pavement + plaster materials
balance boost pads
Adjust pawn
tweaked track
Added health to ui
added fonts
added boost pads
add stream trail
Only show new lights gizmo in Select mode
https://files.facepunch.com/louie/1b0811b1/Hammer%20-%20%5Blouiestuff.vmap%20_%5D%202023-05-08%2012-33-21.mp4
Updated dockyard
vmats
Update .addon
Adjusted Rect light editor model
Fixed xp coin + adjusted blend colour
Hammer gizmos using the ISceneView now
Iterate map entities, find their matching type and call static method DrawGizmo within a Gizmo.Scope
Move Hammer Gizmo instance to be owned by MapView
Move rest of HammerGizmos to Sandbox.Tools, call static DrawGizmo on entities
ui_text shader works in Hammer now (why do we need ToolsVis mode for this?)
SerializedEntity: right now it's just an accessor for MapEntity keyvalues
Managed gizmos suppress native Hammer manipulators.. doesn't work in some cases, probably need to do a different way
Hammer: managed traces add their trace info within list of native Hammer traces, can order themselves alongside native traces so we don't cock block others
Wrap map entity in a static EditorEntity class, expose if it's selected, transform, etc. usable within game code.
Fixed non c# entities giving error
Fixed non c# entities giving error
Clamp shadows to z 0(ish)
Fixed sboxgame/issues/issues/3224
Added slide animation
Fixed ui bug
Clean up template maps
Updated preview flat (modeldoc testmap)
Fixed several materials having incorrect surface
tweaked artillery explosion
Adjusted layout + added pond
building adjustments + lots of wip
adjusted artillery explosion ground effect
Rename map to Square + layout changes
fixed security shutter length
More layout work on construct-light
remove fade explosion intro
Tweak ui on item select
fixed fake shadow
Fixed telegraph material appearing corrupt
Compiled assets
Updated material test map
Cleaned up Avatar scenemap
https://files.facepunch.com/louie/1b2211b1/sbox_Qe0ssZYAVe.jpg
recompiled assets
Updated Fire particle
updated emerge particle
Adjusted blood particle
Update Avatar menu to use a scenemap
https://files.facepunch.com/louie/1b2111b1/sbox_wxqnWOl94W.jpg
recompiled files
Updated frozen effect
Updated fear effect
added screen blood particle
Update .addon