3,541 Commits over 1,433 Days - 0.10cph!
Slight pitch shift on sounds
Ball trail and hit effect
Use cool new ball material
Update .gitignore
Cleanup + map update
Cleaned up ladder tileset
Added Surface Properties to wooden crate material
Additional art on HopStop
Map updates to Hop Stop
Cardboard hotspot 2
updated cardboard hotspot
Update .gitignore
additional art on hopstop
Update .gitignore
WIP HopStop Art
HotStop Materials
Cable tray tileset https://files.facepunch.com/louie/1b0911b1/sbox_14GcewgiNQ.png
Concrete HS
Paint Splat Overlay
Lightgenerator skin
Additional _c
View model blowtorch particle
Merge branch 'main' of sbox-corewars
Added missing World Mapping scale to blends
Additional art on Pop Rock
additional Hotspots (drywall,wooden beam)
deleted old files
Update .gitignore
crane prefabs
Added skybox and adjustments
Additional art on poprock + split map into prefabs
little clean up
Use touch instead of start touch on kill trigger
Slight effect on coin ring
Coin particle adjustment
Added falling platform
Moved cameras to camera folder
Spectator camera
If player dies in coop mode make them spectate
Respawn dead players at checkpoint in coop mode
Fall block speed setting
In coop allow anyone to pickup collectables
If player joins late make them spectator
spawn them on random player
Start timer when round starts for all players in coop mode
better detection for late joining players + end time on anyone ending
Use global timer instead for coop
Better solution of collectables for coop and competitive mode
coop mostly works need to work out end game state
Fixed coin particle not being deleted
Decreased round time
Lifepickup model
Hud element on tagged player
Zone effect particle toggle
Hud element for tagged and not tagged players
work in progress tag rounds
added jumppads to tag map
Added crazy stuff to tag map
ledge grab bit more consistent + head check to stop clipping through map
removed debug
rail direction dev mat
Fixed laser spawn point to stop clipping with walls
Merge branch 'main' of sbox-platformer
Hide hud elements we don't need for tag