2,870 Commits over 1,127 Days - 0.11cph!
Updated .addon for upload
fixed up map for final compile
map balance to area 5
_c's
map updates
Special translucent shader (thanks ognik)
Bird particle
update building material to new shader
exit sign
updated skybox to use new model
Update area_5.vmap
Updated area_end + content
Splt top of map into skybox to solve vis issue
fixed couple missing faces and models
Wip Map
increase camera distance
Progress on area 5
planter 2
temp skybox material
Rope material
_c's
Split area 5 into prefab
move number sprites to different folder
Area 4 mostly complete
need some lighting adjustments
Updated fan particle
wind tunnel particle
with supporting model
Larger smoke clouds
added concrete material variation
material not using .shader
separate area 4 to prefab
Area 3 tweaks
Updated soundscape
Should no longer be at 1000%
Matched the volume of the grass footstep sound to match the rest
See if this fixes the nav
Area 3 updates
edits to light 1 prefab
Glass window adjustment
Area 3
light prefab
light material
glass material
correct surface on metal grate
vfx > shader
metal grate double sided
light material
compiled files
area 2 finished
Fixed numerous Rust models having incorrect collision
set the music volume
the volume bar in the boomer settings wasn't setting the volume correctly
fixed models using the incorrect materials
vfx > shader
recompile all materials
correct coffin path