userLouie Turnercancel

2,870 Commits over 1,127 Days - 0.11cph!

1 Year Ago
ui adjustment
1 Year Ago
Updated .addon for upload
1 Year Ago
vis optimisation
1 Year Ago
sounds + soundscapes
1 Year Ago
adjustments from compile
1 Year Ago
fixed up map for final compile
1 Year Ago
fixed missing faces
1 Year Ago
missing prefab
1 Year Ago
finish of area 5
1 Year Ago
map balance to area 5 _c's map updates
1 Year Ago
Special translucent shader (thanks ognik) Bird particle update building material to new shader exit sign updated skybox to use new model Update area_5.vmap
1 Year Ago
updated skymap
1 Year Ago
3dskybox + content
1 Year Ago
update area_end
1 Year Ago
Updated area_end + content
1 Year Ago
Splt top of map into skybox to solve vis issue
1 Year Ago
vis updates
1 Year Ago
Start work on end of map
1 Year Ago
fixed couple missing faces and models
1 Year Ago
polish up area 3-4
1 Year Ago
Marker
1 Year Ago
updated demo map
1 Year Ago
move map down
1 Year Ago
reduced map size
1 Year Ago
updates to area 5
1 Year Ago
improve viewmodel
1 Year Ago
Wip Map increase camera distance
1 Year Ago
Progress on area 5 planter 2 temp skybox material
1 Year Ago
Rope material _c's Split area 5 into prefab
1 Year Ago
Pain Day
1 Year Ago
pain day
1 Year Ago
move number sprites to different folder
1 Year Ago
Area 4 mostly complete need some lighting adjustments Updated fan particle wind tunnel particle with supporting model Larger smoke clouds added concrete material variation material not using .shader separate area 4 to prefab Area 3 tweaks
1 Year Ago
Started Area 4
1 Year Ago
finished up area 3
1 Year Ago
Updated soundscape Should no longer be at 1000%
1 Year Ago
Matched the volume of the grass footstep sound to match the rest
1 Year Ago
See if this fixes the nav
1 Year Ago
lighting tweak
1 Year Ago
Area 3 updates edits to light 1 prefab Glass window adjustment
1 Year Ago
updates to area 3
1 Year Ago
Area 3 light prefab light material glass material correct surface on metal grate
1 Year Ago
Updated Crosshair
1 Year Ago
Recompiled materials
1 Year Ago
vfx > shader metal grate double sided light material compiled files area 2 finished
1 Year Ago
Fixed numerous Rust models having incorrect collision
1 Year Ago
set the music volume the volume bar in the boomer settings wasn't setting the volume correctly
1 Year Ago
fixed models using the incorrect materials
1 Year Ago
vfx > shader
1 Year Ago
vfx > shader recompile all materials correct coffin path