2,906 Commits over 1,157 Days - 0.10cph!
Can long jump out of rolling + increased jump height
Added Ducking and improved rolling controls
Added Weapon Color and Ammo Icon to weapon data
https://files.facepunch.com/louie/1b1611b1/sbox_0831.mp4
Option to show once on location overlay
Added platform entity breaks/falls when player touches
Added simple longjump + changed controls on roll
parent nametag to headbone
Fade players out if the is camera near
Added @samzanemesis third person camera with some changes
_c's
Updated func_precipitation
Property for spawn location for camera pos or pawn pos.
Set height offset to property
Removed default particles
Particle number sprite
Particle for number
set up an example
tweak coin particle spawn
Organised particles to save us pain in the future
Simple coin particle
use new path for particles
null check for puzzle pieces
use correct tag
Player list small cleanup
Interactable entity
Interact helper
Added Rotating Puzzle mini game
Added to rotating puzzle map
_c's
Dress players
added playerlist hud
Updated materials
More art to middle of the map
Adjusted lightning particle trail
_c's
Player look in direction camera is pointing
Adjusted height on walking clouds
_c's
Removed old test map
Added Obscured glow
Updated camera
Added pawn effects
Update jump and double jump effects
lightning gun trail
Merge branch 'refactor' of sbox-boomer into refactor
Additional materials
small art to map
Slight adjustments to mid
add wip texture for keep out
Lower lightning gun on ads
Updated Dash screen effect
Simple HUD element for movement input
Updated layout based on feedback
increase viewmodel fov
Hide railgun when ADS
Added missing ammo pickups
Finished up layout for playtest