userLouie Turnercancel

2,884 Commits over 1,127 Days - 0.11cph!

1 Year Ago
Update .gitignore Cleanup + map update
1 Year Ago
additional art hopstop
1 Year Ago
Cleaned up ladder tileset
1 Year Ago
Added dev materials
1 Year Ago
Added Surface Properties to wooden crate material
1 Year Ago
Additional art on HopStop
1 Year Ago
Map updates to Hop Stop Cardboard hotspot 2
1 Year Ago
updated cardboard hotspot Update .gitignore additional art on hopstop
1 Year Ago
Update .gitignore WIP HopStop Art HotStop Materials
1 Year Ago
Cable tray tileset https://files.facepunch.com/louie/1b0911b1/sbox_14GcewgiNQ.png
1 Year Ago
missing rect file
1 Year Ago
Concrete HS Paint Splat Overlay Lightgenerator skin Additional _c
1 Year Ago
Initial commit
1 Year Ago
View model blowtorch particle Merge branch 'main' of sbox-corewars
1 Year Ago
Blowtorch particle
1 Year Ago
Steam Audio bake
1 Year Ago
Added missing World Mapping scale to blends
1 Year Ago
fixed compile error
1 Year Ago
Additional art on Pop Rock
1 Year Ago
Additional Assets
1 Year Ago
additional Hotspots (drywall,wooden beam) deleted old files
1 Year Ago
Update .gitignore crane prefabs Added skybox and adjustments
1 Year Ago
Additional hotspot mats
1 Year Ago
Additional art on poprock + split map into prefabs
1 Year Ago
Entity Categories
2 Years Ago
Additional asset
2 Years Ago
Update uf_pop_rock.vmap
2 Years Ago
little clean up Use touch instead of start touch on kill trigger Slight effect on coin ring Coin particle adjustment Added falling platform Moved cameras to camera folder Spectator camera If player dies in coop mode make them spectate Respawn dead players at checkpoint in coop mode Fall block speed setting In coop allow anyone to pickup collectables If player joins late make them spectator spawn them on random player Start timer when round starts for all players in coop mode better detection for late joining players + end time on anyone ending Use global timer instead for coop Better solution of collectables for coop and competitive mode coop mostly works need to work out end game state
2 Years Ago
Fixed coin particle not being deleted
2 Years Ago
Decreased round time Lifepickup model Hud element on tagged player
2 Years Ago
Create README.md
2 Years Ago
Update uf_pop_rock.vmap
2 Years Ago
additional content
2 Years Ago
Initial commit
2 Years Ago
Zone effect particle toggle
2 Years Ago
Update .addon
2 Years Ago
Clean up
2 Years Ago
Hud element for tagged and not tagged players work in progress tag rounds
2 Years Ago
added jumppads to tag map
2 Years Ago
reduced duck jump height
2 Years Ago
Added crazy stuff to tag map
2 Years Ago
ledge grab bit more consistent + head check to stop clipping through map removed debug rail direction dev mat Fixed laser spawn point to stop clipping with walls Merge branch 'main' of sbox-platformer
2 Years Ago
Hide hud elements we don't need for tag
2 Years Ago
Check for tag gamemode
2 Years Ago
updated tag map
2 Years Ago
removed log info
2 Years Ago
Fixed players becoming tagged by dying early and blocked tagger from kill self before round starts Reduce round times Update .addon Tag needs 2 people to start the round Quick text on screen Better visual on tagged players Don't wait for enough players in competitive mode sbox-platformer/issues/14 Increased minimal speed for duck jump
2 Years Ago
Added tag map
2 Years Ago
Can't ledge grab other players Show game state in timer Added gamemode support (Tag)
2 Years Ago
Disabled wall jumping a bit buggy Camera collision