userLouie Turnercancel

3,540 Commits over 1,402 Days - 0.11cph!

2 Years Ago
Correct surface property
2 Years Ago
Fake rocks model
2 Years Ago
Sand hotspot material
2 Years Ago
Simplified 512 truss more
2 Years Ago
Simplified tileset truss tower 512 added world mapping to canvas material (this was causing compile to fail?)
2 Years Ago
Fake Palm tree model
2 Years Ago
updated lean hud style
2 Years Ago
Adjusted Lean Hud
2 Years Ago
Adjusted fake tree colour to match the other
2 Years Ago
added no leaf tree model
2 Years Ago
Small tree model
2 Years Ago
Fake Cactus model
2 Years Ago
Lean hud clean up
2 Years Ago
Lean hud element
2 Years Ago
adjusted fake tree material
2 Years Ago
Adjusted tree height and collision
2 Years Ago
Fake Tree model
2 Years Ago
Added ringtower tileset
2 Years Ago
Added Ring beam model
2 Years Ago
Add option to camera no collision on checkpoint
2 Years Ago
If using MetalFrame check point player doesn't have to be grounded
2 Years Ago
Metal Frame Checkpoint
2 Years Ago
Shader
2 Years Ago
Begin art pass
2 Years Ago
brick hotspot
2 Years Ago
Material adjustments + additional hotspots
2 Years Ago
Fixed bunch of models not having the material set correctly
2 Years Ago
Asset update + cleanup
2 Years Ago
additional assets
2 Years Ago
Fixed compile
2 Years Ago
Additional Assets
2 Years Ago
Fixed industrial strip light glass not being translucent Merge branch 'master' of sbox
2 Years Ago
Fixed + Recompiled all assets
2 Years Ago
Asset Dump
2 Years Ago
Long and Curve sign
2 Years Ago
More lighting adjustments
2 Years Ago
Adjusted lighting on openfield
2 Years Ago
Whoops deleted too many files
2 Years Ago
Added signpost
2 Years Ago
Biketrail particle
2 Years Ago
additional work on building for OpenField
2 Years Ago
Removed height from openfield
2 Years Ago
Added holster anims to all guns
2 Years Ago
Added building detail
2 Years Ago
Fixed revolver animgraph holster anim
2 Years Ago
Plastic track hotspot material
2 Years Ago
Additional layout tweaks Added windows the right path Fixed lighting issues Cleaned up light probes
2 Years Ago
Layout changes Adjusted right side Moved right stairs to inside the escaped cell added new entrance to 2nd floor and added doors adjusted spacing on pillars made glass func_shatterglass small detailing to the escaped cell area
2 Years Ago
compiled file
2 Years Ago
Adjusted post processing