3,540 Commits over 1,402 Days - 0.11cph!
Simplified 512 truss more
Simplified tileset truss tower 512
added world mapping to canvas material (this was causing compile to fail?)
Adjusted fake tree colour to match the other
adjusted fake tree material
Adjusted tree height and collision
Add option to camera no collision on checkpoint
If using MetalFrame check point player doesn't have to be grounded
Material adjustments + additional hotspots
Fixed bunch of models not having the material set correctly
Fixed industrial strip light glass not being translucent
Merge branch 'master' of sbox
Fixed + Recompiled all assets
More lighting adjustments
Adjusted lighting on openfield
Whoops deleted too many files
additional work on building for OpenField
Removed height from openfield
Added holster anims to all guns
Fixed revolver animgraph holster anim
Plastic track hotspot material
Additional layout tweaks
Added windows the right path
Fixed lighting issues
Cleaned up light probes
Layout changes
Adjusted right side
Moved right stairs to inside the escaped cell
added new entrance to 2nd floor and added doors
adjusted spacing on pillars
made glass func_shatterglass
small detailing to the escaped cell area