3,523 Commits over 1,402 Days - 0.10cph!
Addition ball skins https://files.facepunch.com/louie/1b1711b1/sbox_0013.mp4
Customisable golf balls
Gold, Earth ball skins
Updated bounds and placement texture
Quad primitive creates from the bottom of the bbox
Added energy to glider ability
Sign Post editor icon
Added duck jump
Allow keyboard input to walk again
Players can now long jump in 4 directions
Test map updates
Updated Hole sign post https://files.facepunch.com/louie/1b1211b1/sbox_FbwfxazwBi.png
Show other players when you player entered new area
Returned Impulse to player
More consistent Long Jump to Sliding
Made sliding and long jumping feel much better together
Forgot to set collisions on containers
Fixed containers having bad shadows on beach
Updated Hammer Key binding to include RT Baked Lighting
Updated env_combined_light_probe_volume on beach
Give players a colour when they join the game
Long jump particle trail
Fixed player icon not being square
Added ignore fall damage volume
Landmark hammer material
Updated FGD
Decreased fog in Avatar editor
Updated Hammer Block Primitive
You can now enable and disable faces.
Particle effect picking up health and life
Jumppad support
Update local.platformer.fgd
Entered new area hud
Added key collecting system
Cleaned up hud
FGD + updated test map
hammer materials
updated test map
Create FredokaOne.ttf
Renamed fall trigger to kill trigger
Display the area of the map you are in on the hud.
Updated fgd
Clean up + effect when pick up items
Circle health bar https://files.facepunch.com/louie/1b0811b1/sbox-dev_AEBnD9PsCq.png
Sounds on land plus player effect when low on health
Players can collect coins
Use alpha instead of hiding the models
Adjusted movement control
Health pickup
Small effect when player takes damage
Play sound and particle on double jump
Temp models
Coop blocker ent
Respawn pickup life after losing them all
updated test map
Allow other players to pick up +life